Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.
Read moreIn a world that’s definitely trying to make us dumber and more depressed, let’s grow our brains instead. Our friends over at Derivative have a free course that finally makes it easy to start working with POPs — the Point OPerators that enable all that wild 3D geometry you see in live shows and installations.
The Digital Audio Workstation can never quite escape the timeline and its roots in multitrack tape. Tweakbench’s new Noemi, which entered alpha last month, starts from scratch. What if music in the DAW could constantly evolve and change? What if the DAW were non-deterministic?