Chaotic vocals, polyrhythmic grooves — meet the every something plugins

Imagine crossing vocal synthesis with a rungler, vocal circuits entangling with each other like they’re “speaking in tongues.” Or enveloped grooves that bend and twist with liquid controls, shaped with tuplets and polymeters. Creator Jelle Akkerman is launching every something plug-ins today with two new tools, Glosso and Artikulation. Here’s your guide to both.

Ableton Extensions will let you code your own tools and actions for Live

You run up against a limitation in Ableton Live, or you’ve got a creative idea. What if you could make it happen using code? That’s the Ableton Extension SDK, out in public beta now (JavaScript, TypeScript, Node.js). And just like that, we’ve got Live with handy new workflows, opening up scores, connecting to the Web, and playing games. Here’s what it means, and what it can and can’t do (so far).

Peter Kirn - June 2, 2026

Unreal Engine 5.8 is a major audio release, despite Epic staffing cuts

Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.

Peter Kirn - June 1, 2026