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Full Body, No-Controller, No-Tag 3D Motion Tracking: Microsoft’s Project Natal for Xbox 360

Anyone for a game of Harmonix Mime Hero, with the Marcel Marceau expansion pack? We’ve seen simple computer vision applications, “augmented reality” systems and object tracking schemes that use specially-printed tags, 3D tracking using IR emitters, and specialized motion detection sensors (most notably Nintendo’s Wii). But the holy grail, of course, is getting tracking without […]

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Free Tangible Tracking: reacTIVision 1.4 Here, TUIO2 Coming Soon

reacTIVision is able to work thanks to these alien-looking markers called “fluidicials.” Karsten Schmidt aka toxi has developed software for creating more of these markers, and it generates characters like this “teddy bear” seen here. Computer vision for tracking movement is cool. But add the ability to track actual objects, and you can extend the […]

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Physical Objects for Performance, and Join Our Global Tangible Interface Hackday June 6!

Trackmate :: 5 ways to get started from adam kumpf on Vimeo. The folks reading this site comprise an incredible worldwide community of creative musicians and technologists. So it’s always fantastic when we get to connect. Here’s our first experiment in doing just that with a one-day project starter to share. The theme: tangible interfaces. […]

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Global Hackdays: Experimenting with Cheap Tangible Interfaces, June 6

Trackmate :: 5 ways to get started from adam kumpf on Vimeo. Trackmate is the inspiration for this project, partly because – building on the previous success of ReacTIVision – they’ve done a good job helping make it clear how people can get started, even if they’re new to this. The mouse is not all […]

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Scores, the New MP3s? Sheet Music Sales Online for Artists

Could the old tree-based technology and the new silicon-based technology actually coexist – or even help each other flourish? Photo (CC) Steve Wampler. While talk of notation is in the air, it’s worth noting that sheet music has a chance to make a comeback in the digital age. After all, passive musical consumption seems to […]

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Share, a Tool for Sharing Processing Sketches; What’s the Best Way to Share Code?

Share, the thesis project of Yannick Assogba in the MIT Media Lab Sociable Media Group, is an interesting idea in coding: it’s basically a peer-to-peer sketchbook for creative code. All of your sketches are synced to everyone else’s sketches, and Share tracks the connections between users. http://share.media.mit.edu/about You get more from Share than you would […]

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Share, a Tool for Sharing Processing Sketches; What’s the Best Way to Share Code?

Share, the thesis project of Yannick Assogba in the MIT Media Lab Sociable Media Group, is an interesting idea in coding: it’s basically a peer-to-peer sketchbook for creative code. All of your sketches are synced to everyone else’s sketches, and Share tracks the connections between users. http://share.media.mit.edu/about You get more from Share than you would […]

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Man Behind the Mouse Mask: Deadmau5 on Monome, Not Being a DJ, with DTD

Deadmau5 interview with Dancetracks from Dancetracks on Vimeo. Our friends over at Dancetracks Digital send along their video of Deadmau5, the top mouse-headed act on the planet right now. Deadmau5 may surprise you, with some good things to say about playing the open-source, sustainable, OSC-savvy monome controller – the controller that had big grids of […]

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glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks

For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in […]

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