AR scratching from vanderlin on Vimeo. “Augmented Reality” is a fancy term for describing ways of using computer vision to overlay digital intelligence on images. In other words, you can, for instance, scratch a vinyl record using a camera – plus a tag for identifying the object’s position in 3D space. Cambridge-based designer Todd Vanderlin […]
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Virtual Magic: Augmented Reality Card Tricks with Marco, OpenFrameWorks
Magic is itself a kind of augmented reality, a willing suspension of disbelief as we watch what we know is a blend between what we’re seeing and what we simply think we’re seeing. We know it’s not all physically happening, but the act of seeing it is enough. So it’s fitting that someone would try […]
Read more →Carmack on Wolfenstein 3D, Game Programming, OpenGL, and the iPhone
Your GPU thanks you for playing this game back in the day. In case Quake creator John Carmack wasn’t already your hero, here’s a nice move: when EA wouldn’t green-light an iPhone version of the classic first-person shooter Wolfenstein 3D, Carnack had an answer: fine, just let me do it myself. In an astonishingly open […]
Read more →Garritan Rescues Giga Sampling Technology, Talks Open Standards
Should sounds be part of a closed format that may not last? What happens if the format and platform that once were trusted by musicians and sound designers ceased to be? That’s the hard lesson learned by users of a popular sampling “standard” – but for once, the news is good. GigaSampler has been a […]
Read more →What Adobe Means By "Open" Screens, and a Mobile Open Scorecard
Software is increasingly a medium for artists. That to me raises really deep questions about platforms, and whether you’ll have freedom with the platforms you use. A gig’s a gig, and there’s nothing wrong with using these tools to accomplish jobs. But on the other hand, for the same practical (not even philosophical) reasons, the […]
Read more →What Adobe Means By "Open" Screens, and a Mobile Open Scorecard
Software is increasingly a medium for artists. That to me raises really deep questions about platforms, and whether you’ll have freedom with the platforms you use. A gig’s a gig, and there’s nothing wrong with using these tools to accomplish jobs. But on the other hand, for the same practical (not even philosophical) reasons, the […]
Read more →What Adobe Means By “Open” Screens, and a Mobile Open Scorecard
Software is increasingly a medium for artists. That to me raises really deep questions about platforms, and whether you’ll have freedom with the platforms you use. A gig’s a gig, and there’s nothing wrong with using these tools to accomplish jobs. But on the other hand, for the same practical (not even philosophical) reasons, the […]
Read more →Processing Tutorials: Getting Started with Video Processing via OpenCV
Examples of OpenCV routines from the Processing library documentation. Of course, it’s up to you to build on these techniques and make art. It’s a relatively easy thing for computers to “see” video, but “computer vision” goes a step further, applying a wide range of techniques by which computers can begin to understand and process […]
Read more →Now on the Nintendo DS: OpenSoundControl
Big news from the homebrew Nintendo DS scene: OpenSoundControl is now supported, thanks to a community contribution from Tim Wood. That means you can drag your stylus around and send high-resolution data straight to software running on your computer. From the DSMI site: OSC is an emerging standard for exchanging music control signals that is […]
Read more →Beep-It: Portable, Open, DIY Optical Theremin
Beep-it from Michael Una on Vimeo. Cast your shadow, shine a light, make a square wave synth make noise. Michael Una is at it again. This time, he’s created something called the Beep-It. It’s a wonderfully elegant design for a light-controller soundmaker, an optical Theremin. He describes it to CDM thusly: This minimalist electronic musical […]
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