3D developers had real reason to be thankful last week, on the occasion of American Thanksgiving. Doom 3, after some wrangling, was set free with a GNU GPL open source license. The game data itself isn’t free, covered by the existing proprietary EULA, but you get all the logic and rendering of the game on […]
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Beatboxing, Crowd-funded Wearable Open Source Beatjazz: Onyx’s Transformation Continues
When we last saw Onyx Ashanti, he was speaking of a grand vision to remake himself into a music-performing Tron. Now, the elements of that vision are coming together, with a crowd-sourced funding campaign that ends today, Friday. Update: Apparently after seeing this story, IndieGogo extended the funding deadline for five days, with the new […]
Read more →Open Source Music Hardware: Got Gear? Fill Out Our Survey as We Look at the Landscape
If you do want to get religious about this, you may want to wear this around your neck: Open Source Hardware logo as jewelry! Photo (CC-BY-SA) MAKE’s Becky Stern. We’ve followed open source hardware – and generally hardware that is more open to user customization and modification – on this site since the beginning. As […]
Read more →Open Source Motion Control: camSlider Hardware is a Pocket Dolly for Stop Motion, Effects
It’s a DIY, open source slider. A “pocket dolly.” Motion control hardware, ready for your next DIY special effect or stop motion animation, made free, open, and hackable. The work of Stefan Kohler, camSlider is in self-described “alpha” phase, but already looking wildly promising for a new generation of animators and creators. Doing an open […]
Read more →ProRes Support, Now in Open Source ffmpeg Video Library and Converter
ProRes encoding. Photo (CC-BY-SA) Satoshi Tomiyama. Big news for codec nerds – the major free video tool is adding support for Apple’s ProRes format. Spotted on the ffmpeg news feed: FFmpeg now has a ProRes decoder in master git. We want to support more raw or 10bit or broadcast codecs. We need samples of the […]
Read more →Open Source Multitouch Continuum-Style Controller, in Action
Cyril Stoller shares this project, for a variety of multitouch devices (Mac / Windows / Linux / Android, screens and projection) through the also-free-and-open-source Kivy framework. It’s inspired by the brilliant Haken Continuum fingerboard, but whereas that more tactile controller is hard to get, this runs cheaply all over the place. (It could also be […]
Read more →MuseScore 1.1, Free and Open Source Notation, Rivals – and Plays with – Sibelius 7
An example score produced with MuseScore’s new lead sheet features. Music notation software has long been seen as a two-horse race, a Pepsi versus Coke stand-off between Finale and Sibelius. But not only are there other alternatives, too, here’s one tool that’s making free and open source notation viable. I’ve spoken previously about engraving tool […]
Read more →On Android, Free, Open Source Touch Control for Music – And It’s Just the Beginning
If you’re looking to turn an Android phone or flashy, new Android tablet into a touch controller for music, you’ll be really glad to see OSC and MIDI controller Control. Furthermore, here’s a solid, powerful app based on the Web that lets Apple and Android fans play well together. I’ve sung the praises of Control’s […]
Read more →Open Source Match Move: Camera Tracking in Blender, Plus Tutorials on Mac Builds, Compositing
In a serious breakthrough for the open source visual community, intrepid Google Summer of Code-sponsored developers have managed to work advanced camera tracking into the free and open source 3D / video / everything else tool Blender. Part of what makes that impressive is that Blender, far from just being a shadow of proprietary alternatives, […]
Read more →Novacut Open Source Collaborative Video Editor, and Details from its Creators
Novacut, via a Kickstarter campaign gone viral, promises real-time collaborative video editing from an open source tool. Open source video editing itself has been a long-unfulfilled dream; software from Blender to kdenlive can do editing in theory, but it’s hardly a seamless experience for an editor experienced in the proprietary competition. At the same time, […]
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