VR becomes a fluid medium, a music video you can play, more, in PatchXR Patchathon

Imagine VR not as passive experience, but as the ability to “play” all those immersive elements – from 3D forms and architectures to spatial sound – live like an instrument. That sums up what has made the Patchathon artist intensives with PatchXR so engaging. Here’s the newest work from late this year, made in just days by invited artists, live in VR.

Worlds as instruments, as artists collaborate in VR using modular metaverse Patch

This summer, across four continents and eight time zones, artists have gone beyond just playing in virtual reality. They’ve been making their own new instruments and worlds there.

Peter Kirn - August 19, 2021

Chocolate and peanut butter for visuals: Houdini and TouchDesigner, in a free talk today

It’s a procedural visuals dream team. It’s what would have happened if Darth Vader and Leia actually teamed up and overthrew the Emperor. (Come on, you know you wondered.) And if you’re curious why, there’s a free talk.

Peter Kirn - January 21, 2021

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