Learn modular MetaSounds in Unreal, free, and start thinking in procedural sound

It was once the stuff of dreams — a patchable, modular environment for sound, synthesis, music, and procedural generative audio. Now it’s free (MetaSounds) in a free game engine (Unreal Engine). You just have to learn to use it – which is why this free comprehensive tutorial series by our friend Matt Spendlove is a must.

Pirouette machines: sound and computation from screw cans and fluidics, with Ioana Vreme Moser

What would electronic machines be like without our usual resources? What about sound from old screw cans and radiosensitivity, or the reclaimed science of fluidics and swirls of water? Romanian-born, Berlin-based artist Ioana Vreme Moser asks those questions in her work, today at CTM Festival, in a discussion you can catch live online.

Peter Kirn - January 30, 2023

“Words become plastic”: Stephen Mallinder, Cabaret Voltaire founder, polymath, interviewed

He’s been a vocalist (as a founding member of Cabaret Voltaire), a lyricist, a vocalist. But if you know the incredible Mal from his past, you don’t want to miss his latest, either – the groove is alive on the wonky disco Tick Tick Tick, ““cowbell on every track, and entirely no reverb.” David Abravanel shares words with the wordsmith and frontman.

David Abravanel - December 23, 2022

CDM Newswire

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