Learn modular MetaSounds in Unreal, free, and start thinking in procedural sound

It was once the stuff of dreams — a patchable, modular environment for sound, synthesis, music, and procedural generative audio. Now it’s free (MetaSounds) in a free game engine (Unreal Engine). You just have to learn to use it – which is why this free comprehensive tutorial series by our friend Matt Spendlove is a must.

The latest TouchDesigner roundtable comes to us from inside Berlin’s Zeiss-GroƟplanetarium

It’s an even rounder roundtable – inside an epic planetarium dome. The latest TouchDesigner roundtable falls in a major couple of weeks for the world media art scene as it descends on Berlin for Transmediale and CTM. That means a very special edition on TouchDesigner and spatial imagery and sound.

Peter Kirn - January 27, 2023

Unreal Engine 5.1 goes wild: what’s new from foliage to generated sound

In an epic year for Epic, November does it again. Unreal Fest 2022 brought a bunch of sessions on the latest from Unreal Engine, from sound to visuals. And it’s worth making sure that doesn’t fly under the radar of creative musicians, composers, and visualists, especially because there are some updates in their unique audio engine, too.

Peter Kirn - November 24, 2022

CDM Newswire

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