Think back to playing a simply childhood game like Musical Chairs. The actual gameplay depends only on auditory clues – something you take for granted as a kid, but something apparently lost on game engineers who insist exclusively on advanced 3D rendering engines for visuals. And because you get your body involved, the game becomes […]
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In Videos, a Battle of Controllers and Live Electronic Performance
In a competitive show of virtuosity, artists at an event in San Francisco over the summer battled to show that live electronic and laptop performance can be physical. It’s dance music that makes the artist sweat, and not just the audience. Hosted by the new Controllerism.com blog with San Francisco’s LoveTech and Slayer’s Club communities, […]
Read more →150 Indie Labels Lose Stock as London Warehouse Burns; Details Emerging, Reports, and Benefits
As has been widely reported, the UK’s largest independent entertainment distributor, PIAS, suffered the complete loss of stock in an enormous warehouse in North London amidst rioting in the neighborhood. Impacted is stock not only in music, but independent film, too. The warehouse is owned by Sony DADC, but the impacted stock is owned by […]
Read more →Touch, Plus Tactile: In Gaming as in Research, Physical Controls Augment Touchscreens
The gaming industry has made their bet, and it’s that touchscreens go better with tactile controls. Might digital musicians reach the same conclusion? A funny thing has happened on the way to the touch era. The vision of a device like the iPad is minimalist to the extreme: an uninterrupted, impossibly-slim metal slate, as impenetrable […]
Read more →HDMI Visuals on a Phone, with Processing + Android HTC Evo + Some Hacking
Great video and documentation from comes our way from Eric Medine: Documentation of generative visuals applications I built using the Processing platform, ported to the Android OS and run on an HTC Evo. Output is 1080×720 over HDMI to a Vizio LCD display. Although the EVO has an HDMI output for video, the drivers are […]
Read more →Max Mathews, Father of Digital Synthesis, Computer Innovator, Dies at 84
Max Mathews is best known for his involvement in the debut of digital synthesis, but he contributed much more. His Radio Baton predicted gestural controllers that arrived much later from Nintendo, Sony, and Microsoft, and it may be his code design ideas that outlast even the memory of the computer’s first musical utterances. Photo CC-BY-NC-SA) […]
Read more →Game Meets Album: Behind the Music and Design of the iPad Indie Blockbuster Swords & Sworcery
Jim Guthrie was a rockstar long before the iPad was. Paired with pixel-intense artist Craig D. Adams (aka Superbrothers) and the co-design and coding effort of a crack team of video game “wizards” at the indie studio capy, he’s made a soundtrack that’s destined to be a gaming classic. But if you don’t want to […]
Read more →Luz: Live Motion Graphics, Controlled by Anything, Free on Linux and Now with DMX
Luz is a promising, surprisingly-powerful tool with a clean UI that lets you connect a huge range of inputs and generate visuals. It’s fully free and open source on Linux – possibly reason to try a Linux dual-boot for experimentation, even if you’re not a regular user. And now, a new release adds DMX support. […]
Read more →At Music Hack Day, Amidst Listening Interfaces, Novel Performance Control a Winner
One top prize-winner: Stringer, which applied Kinect camera magic to simulated strings. More on how it was made below. Photo (CC-BY) Thomas Bonte. With Web data providers offering generous cash prizes and a strong emphasis on harnessing data to transform listening, music consumption took center stage at Music Hack Day’s debut in New York. But […]
Read more →Kinect with Anything: TUIO Gestures from Kinect
TuioKinect from Martin Kaltenbrunner on Vimeo. Post hacking, Kinect is starting to look like it could be a do-anything controller in the mold of Nintendo’s Wii remote. Martin Kaltenbrunner, of ReacTable fame, has already posted a convenient application that maps gestures from Kinect to TUIO. (TUIO is a lightweight set of message specs atop OSC, […]
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