Luz is a promising, surprisingly-powerful tool with a clean UI that lets you connect a huge range of inputs and generate visuals. It’s fully free and open source on Linux – possibly reason to try a Linux dual-boot for experimentation, even if you’re not a regular user. And now, a new release adds DMX support. […]
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At Music Hack Day, Amidst Listening Interfaces, Novel Performance Control a Winner
One top prize-winner: Stringer, which applied Kinect camera magic to simulated strings. More on how it was made below. Photo (CC-BY) Thomas Bonte. With Web data providers offering generous cash prizes and a strong emphasis on harnessing data to transform listening, music consumption took center stage at Music Hack Day’s debut in New York. But […]
Read more →Kinect with Anything: TUIO Gestures from Kinect
TuioKinect from Martin Kaltenbrunner on Vimeo. Post hacking, Kinect is starting to look like it could be a do-anything controller in the mold of Nintendo’s Wii remote. Martin Kaltenbrunner, of ReacTable fame, has already posted a convenient application that maps gestures from Kinect to TUIO. (TUIO is a lightweight set of message specs atop OSC, […]
Read more →Powerful 3D Meets Visual Patching: Inside the Free GEM Engine for Pd
Pd and GEM, the free software cousins to Max/MSP and Jitter, are already known for visual programming via patching, but mainly for manipulating sound and video textures. Here, we see an entire 3D engine rendered, incredibly, as a series of patching objects. We saw a first look at what it could do last month: Truly […]
Read more →Exclusive Details: How the Rock Band 3 Fender Mustang Works as a MIDI Guitar
A toy controller – in a good way. The Mustang Pro guitar controller for Rock Band 3 is equipped with a full MIDI implementation and standard 5-pin port to connect to synths and computers. Since the very first Guitar Hero game, musicians have found ways of converting game music controllers into genuine music controllers, through […]
Read more →Interactive Art in Your Browser, Mozilla's Open Web Apps Vision, and Your Butt
iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor […]
Read more →Interactive Art in Your Browser, Mozilla’s Open Web Apps Vision, and Your Butt
iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor […]
Read more →Handheld Visuals: Lo-Res Animated Drawing Tool, and the Goodness of AIR for Android
Bridge Invaders Basics from Momo the Monster on Vimeo. Today, Adobe announced the availability of AIR apps in the Android Market. A quick refresher: AIR is Adobe’s runtime environment for Flash Platform applications. It allows Flash movies to run as closer-to-first-class citizens – they can get access to system hardware like the accelerometer, save/load files, […]
Read more →Unity 3 Game Engine Approaches Mind-Blowing Upgrade
Unity, the commercial game engine, has long been a development tool of interest to those working not only in games but other live and interactive 3D visuals. In contrast to traditional tools, Unity is simply friendlier to designers and programmers alike. It’s what you’d imagine a game engine to be. After first attracting developers on […]
Read more →Quartz Composer in Action: Rhythmic Glitch, Generative Cities
To start our Monday morning right, here’s some nice, rhythmic glitch in the Mac tool Quartz Composer, using a combination of custom and off-the-shelf plug-ins — bless you, modularity. It’s a lovely demonstration of how having an ample set of pluggable tools can help you to produce the results you want. PXN_richterizz from pixel noizz […]
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