Pd and GEM, the free software cousins to Max/MSP and Jitter, are already known for visual programming via patching, but mainly for manipulating sound and video textures. Here, we see an entire 3D engine rendered, incredibly, as a series of patching objects. We saw a first look at what it could do last month: Truly […]
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Exclusive Details: How the Rock Band 3 Fender Mustang Works as a MIDI Guitar
A toy controller – in a good way. The Mustang Pro guitar controller for Rock Band 3 is equipped with a full MIDI implementation and standard 5-pin port to connect to synths and computers. Since the very first Guitar Hero game, musicians have found ways of converting game music controllers into genuine music controllers, through […]
Read more →Interactive Art in Your Browser, Mozilla's Open Web Apps Vision, and Your Butt
iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor […]
Read more →Interactive Art in Your Browser, Mozilla’s Open Web Apps Vision, and Your Butt
iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor […]
Read more →Handheld Visuals: Lo-Res Animated Drawing Tool, and the Goodness of AIR for Android
Bridge Invaders Basics from Momo the Monster on Vimeo. Today, Adobe announced the availability of AIR apps in the Android Market. A quick refresher: AIR is Adobe’s runtime environment for Flash Platform applications. It allows Flash movies to run as closer-to-first-class citizens – they can get access to system hardware like the accelerometer, save/load files, […]
Read more →Unity 3 Game Engine Approaches Mind-Blowing Upgrade
Unity, the commercial game engine, has long been a development tool of interest to those working not only in games but other live and interactive 3D visuals. In contrast to traditional tools, Unity is simply friendlier to designers and programmers alike. It’s what you’d imagine a game engine to be. After first attracting developers on […]
Read more →Quartz Composer in Action: Rhythmic Glitch, Generative Cities
To start our Monday morning right, here’s some nice, rhythmic glitch in the Mac tool Quartz Composer, using a combination of custom and off-the-shelf plug-ins — bless you, modularity. It’s a lovely demonstration of how having an ample set of pluggable tools can help you to produce the results you want. PXN_richterizz from pixel noizz […]
Read more →SoundPrism – Colorful, Playable iPad App – and Organizing Tones and Harmony Visually
The iPad may be the catalyst, but look beyond the platform, and you’ll see a reinvigorated examination of how to think about musical interfaces. If you’re looking to relax and make some musical noises on your iPad, check out the videos above. It isn’t actually necessary to fully understand the design work behind the interface […]
Read more →Apple iPad May Support USB Audio Interfaces Via Camera Accessory Kit
In this bold, new future of computing, we don’t need USB or ports, huh? Wait – scratch that – you may have your iPad and your USB, too, after all. Photo (CC)
Read more →Want a DAW that Supports OSC? In a World of Doesn’t, Ardour Does – Free
And yes, there’s even built-in control surface support for the Wiimote. I have to give that a try to figure out how the heck that works. Why wait for The Future, when you can have a full-featured DAW that supports OSC (OpenSoundControl), right now, today? That DAW turns out to be Ardour, the open source […]
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