Deadmau5 interview with Dancetracks from Dancetracks on Vimeo. Our friends over at Dancetracks Digital send along their video of Deadmau5, the top mouse-headed act on the planet right now. Deadmau5 may surprise you, with some good things to say about playing the open-source, sustainable, OSC-savvy monome controller – the controller that had big grids of […]
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glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks
For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in […]
Read more →Google’s Android Starting to Show Musical Potential, at Last
Google Android platform running on the TMobile G1. Photo (CC) Josh Russell. (Ironically, a Silverlight evangelist for Microsoft!) I’m not exactly doing the Android a great service by talking first about all the applications you can get for the iPhone. But I’m still optimistic about the potential for the Android platform. Because it’s built on […]
Read more →Free Fractal Software for Windows – Playable Live, with Wiimote Control
Fractice Whorld from Jeff Mission on Vimeo. Fractal-generating software was once all the rage. But fractal geometry is as compelling and organic as ever. And newly-released Fractice software is not only free, but has some unique features that make it worth a look – particularly real-time control for live visuals – and that bring fractal […]
Read more →Free Fractal Software for Windows – Playable Live, with Wiimote Control
Fractice Whorld from Jeff Mission on Vimeo. Fractal-generating software was once all the rage. But fractal geometry is as compelling and organic as ever. And newly-released Fractice software is not only free, but has some unique features that make it worth a look – particularly real-time control for live visuals – and that bring fractal […]
Read more →Process Textures with Jitter, Connect to Unity Game Engine
Jitter works brilliantly when it comes to processing signal – and that means for signal-like work with video and textures, it’s fantastic, as well as the usual Max-y tasks like processing input from physical sensors and input devices and the like. But try to do a whole lot of sophisticated 3D work, and Jitter may […]
Read more →videoprojectiontools, Now with OSC Support, For Your Projection Happiness
Experimenting in the projection lab; photo: hc gilje. videoprojectiontools, the powerful and intuitive Max/MSP/Jitter-developed Mac and Windows tools for projection mapping, just got a nice update. The new version has OpenSoundControl (OSC) support – and yes, despite the “Sound” in the acronym, it’s really more like Open … Control. Max is not required to use […]
Read more →Livid Cell DNA VJ App Supports Your Jitter Patches; Other Custom FX Options
Music lovers now have Max for Live coming later this year. But how about running custom visual patches inside your VJ app? That’s now possible using your own Jitter patches inside Cell DNA, Livid’s new, lightweight live visual tool. Livid has released a “DevKit” with some example patches and documentation to get you rolling if […]
Read more →GDC: Nintendo’s Iwata on Iterative Prototypes, Teaching Programmers Rhythm
A real highlight for me at the Game Developer Conference was getting to hear Satoru Iwata deliver the keynote. Aside from being CEO of Nintendo as they have launched their most successful console ever, Iwata-san has left a sizable development legacy as a veteran of HAL Laboratory (Balloon Fight, Kirby). In the game community, I […]
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