Community service announcement! If you play or care about the guitar, skip past this story to the one immediately thereafter, using scrolling! (suggested by readership feedback) A new Live 9 with bug fixes, improvements, and a Disco skin ideal for use in low-light situations. No, not like that other time when we said it was […]
Music
RIP Dax Pierson, Árni Grétar Jóhannesson aka Futuregrapher
Music January 6, 2025
Lists aside, these 2024 albums are personal must-listens
Music Reviews Stories December 31, 2024
Saying goodbye to 2024 with music and reflections: David’s picks
Music Reviews Stories December 31, 2024
How an “Acoustic Synth” Wants to Change The Way You Think About Guitars [Videos]
It’s been a long time since we had a new hit like the electric guitar. Amidst the wonderful explosion of innovations in electronic instruments – digital and analog – the sound possibilities of acoustic and electro-acoustic instruments seem to have gone largely dormant. This is the guitar that hopes to change that. In fact, its […]
One Button, One Knob, USB: Crazy-Simple DIY Teensy Project (And Some Music)
8 knobs. No, 64 knobs! No, giant knobs, hundreds of buttons, dozens of faders… Okay. One button, one knob. Put (one of your) opposable thumbs to good use and just do something simple. And, with something this small and inexpensive, never go anywhere without a real knob again. (Friends don’t let friends operate fake simulations […]
Hands On with Korg’s
He’s not a household name. But Tatsuya Takahashi is the man from Korg’s development group behind instruments you almost certainly know. Starting with the first Korg monotron, followed by the Monotribe, monotron DUO and monotron DELAY, Takahashi has been standards bearer to a legacy of Korg stretching back to the early analog days. These newer […]
Motion Controlling a Water Drop: Entropy, An Arduino, A Laser Pointer, and a Gorgeous Watery Animation
In an elegant, balletic dive, taking an almost impossibly-long span of time, a single droplet of water falls and splashes, an animated logo peeking out from the inside. But it’s what isn’t there that may surprise you. There’s slow motion camera behind the scenes, meaning the usual way of doing this is absent. Instead, what […]
Traktor DJ on iPhone, Waveforms and Touch, and the Phone As Desktop Companion
Not long after its debut on the iPad, Traktor DJ is available for the iPhone and iPod touch. The surprise is that more or less all the functionality of the bigger iPad version is there, only reorganized visually for the smaller screen. In fact, zoom in on a waveform and it’s the same height in […]
Mixing Video Over an Audio Mixer, Video to Sound and Back Again, and Music From Alexander Zolotov
My favorite posts don’t easily fit on either Create Digital Music or Create Digital Motion. This one mixes, literally, the meaning of the two. And it results, in the video at top, in some eerily-lovely music. (Album below.) PixiVisor is software for desktop (Mac, Windows, Linux) and mobile (iOS, Android) that transforms images to sound […]
Fract, Synth Studio as Game, Looks Better, Sounds Better, Wants Your Vote [Video, Gallery]
Amidst its future-arcade, glowing 3D architecture, Fract is a game. In a broken-down “abstract world,” you are piecing together puzzles, reconstructing machinery. But Fract is also a synth studio, one that promises the ability to create your own synth instruments, design your own sounds, and eventually piece together your own music. If Tron let you […]
A Quick Jam in Arcade Music Gaming, Making Synchronized Beats
So, electronic musicians and dance music makers just push buttons, huh? Actually… why not? There are certain parallels between the synchronized, quantized grids of computer music and video games. Rhythms, aesthetics, and even interface have evolved in tandem. Early games even hard-coded synthesizers and scores into the same circuitry that made the music, and each […]
Mapping, Further: At Mapping Festival, Artists Blend Musical and Visual Form [Video Round-up]
Mapping: it’s kind of everything. It’s the projected image mapped to the surface. It’s pixels mapped to lights. It’s the control layout you use on your iPad and your fader box mapped to parameters in visual output. It’s the translation of music to lights. It’s the range of color on the filter. You’re constantly mapping […]