The iPad becomes a canvas for a game with an atypically-musical, interactive sound score. All images courtesy the developers. Photos by whatkristensaw. Truly generative musical scores in games have been few and far between, and “music games” has traditionally meant arcade-style rhythm games in which you repeat phrases or whole songs as accurately as possible. […]
Music
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Music November 7, 2024
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Music November 6, 2024
A Reader in Electronic Dance Music’s History and Creation, Now Available
I had the pleasure this year of working on a book that draws from over 30 years of coverage of Electronic Dance Music’s evolution. Collecting pages primarily from Keyboard, with additional content from Remix, we retrace the relationship of machines and music, technology and movement, in producing the sounds to which people dance. It’s impossible […]
iPad Score Reading: Scorecerer Emphasizes Markup, Page Turn Control, PDFs
If Beethoven had an iPad, he’d want annotations. Lots of them. His iPad would be covered with fingerprints. Since today is Beethoven’s 241st birthday, it seems only appropriate to inject a little conventional notation into today’s coverage. And what better way to do that than with an iPad app that promises some musician-friendly reading features. […]
MeeBlip Synth in a Cookbook, MeeBlip with Lemur, MeeBlip micro In Stock
There are times when something happens that reminds you why you make the sacrifices to do what you do. A real highlight of 2011 for me was Gwydion ap Dafydd appearing with the MeeBlip, our open source synthesizer, baked into a cookbook. I knew Gwydion had gotten creative in making a housing for his MeeBlip […]
Rockmate Features Collaborative Finger Tapping on iPad in Virtual Band
Back before the iPad (perhaps deservedly) hogged the spotlight, there were interactive tables. And one of the selling points of these new interfaces was collaborative play. Unlike the solo experience of using a computer, you’d gather around a display surface – just as you would a dining room table – and share the device. You’d […]
From a Wide Palette of Sound, Christopher Willits’ Remix Project, Sample by Sample
Christopher Willits playing live at San Francisco’s Public Works in October of this year. Photo courtesy the artist. Sound and light artist, guitarist, Max patcher, and all-around sonically-fascinating guy Christopher Willits has opened up his “Tiger Flower Circle Sun” record on Ghostly to remixing. Halfway through the project, we talk to Chris about what’s going […]
Free Generative, FM Sequencer for Max/MSP, Max for Live
If you liked the generative, probability-based sequencing seen earlier this week, here’s another example – and it’s free and open source, so if you do want to pick it apart and you own a copy of Max/MSP or Max for Live, you can. Co-creator Giuseppe Sorce points us to the work: This is a simple […]
150 Years Later, Georges Méliès Would Find an Age of Illusion
Last week, the world quietly saw the 150th anniversary of the birth of French filmmaker and illusionist pioneer George Méliès. A short list of the techniques he either personally pioneered or for which he was an early adopter: Stop trick / substitution Multiple exposures Time lapse photography Dissolves Hand coloring Forced perspective Sadly, because of […]
Dimensions, iOS App Powered by Pd and Hans Zimmer, is Sound-Augmented Reality Game: Behind the Scenes
Graphics are good. Graphics are shiny. But when it comes to reality-bending, emotionally-immersive, perception-shifting power, look to sound and music. At least that’s the feeling you could get after playing Dimensions. Following their reactive music tools and Inception dream states for iOS, RjDj have turned their mind-altering sonics to gameplay. As with previous releases, these […]
Tetrafol, Sound Object by monome + machineproject + Fol Chen, in Videos, Sounds, and Interview
LA-based bang Fol Chen (Asthmatic Kitty records) wanted to go beyond the computer as the playback and manipulation device for their music. So they worked with collaborators to invent a solution. In a new video, sounds, and an interview, we can share some of how this came into being. Built with the monome creators (Brian […]