As an addendum to our first look at Propellerhead’s new Reason 6 announcements (including incorporating Record), Propellerhead points us to a promo video of their new Balance audio interface. We’ve seen efforts before to make software more appealing to newcomers by bundling an audio interface, so this is, on the face of it, hardly “stop-the-presses!” […]
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Compressor, Another Apple App Worth Buying at $50, Even Without Final Cut
Let’s be completely clear: pop over to the Mac App Store right now, and in addition to grabbing Final Cut Pro X for $300, you can pick up, a la carte, either Motion or Compressor. Whereas for a time Apple required the purchase of Final Cut Studio to get the companion apps, you can now […]
Reason 6 Combines Record Features, Adds Effects; New Bundles and First Props Hardware Interface
Propellerhead today unveils the new Reason, incorporating Record functionality in both the full-blown and “Essentials” versions, a new audio interface in their first-ever hardware, and a beta that will at last make ReCycle a modern Mac tool. Record added some wonderful stuff to Reason, including a terrific analog-style console, modeled EQ and dynamics, the ability […]
From Granular to Free Hadron Particle Synth; Plug-in, Max for Live, and Csound (Plus, Music!)
If you aren’t quite ready to delve into the mysteries of granular synthesis and code, a colorful interface guides you through playing in Ableton Live. Granular synthesis… you’ve heard it before. Famously articulated by experimental composer Xenakis, the process of slicing up sound into tiny bits and reassembling it has produced everything from lovely (or […]
Designing Music, in an Art:21 Interview with Electronic Instrument Creator Todd Bailey
He’s built an open-source, retro-tinged 8-bit sampler, “Where’s the Party At?” (I’m been building the second generation now, so expect a review by early August.) He’s had electronic instrument designs on shelves at the retail chain Target and on the walls of the Whitney Art Museum in New York. He just completed a set of […]
Amidst Final Cut Controversy, New Apple Motion is a $50 Gem; Macworld Review
It’s been caught in the shadow of (perhaps well-deserved) controversy over Final Cut Pro X, but Apple’s Motion is worth a look, whether or not you’re even a Final Cut user. (Final Cut Pro X is not required in order to buy Motion.) At $50, Motion gives you a range of dynamic animation behaviors, real-time […]
Open-Source Rockit 8-bit Synth Kit Coming
Chicago-based hacker and synthesist Matt Heins is working on an open source synth kit. As a co-creator of the MeeBlip open source-synth hardware, I’m biased — I want more open synth hardware! So this is looking like some great company. The instrument is 8-bit, with analog filter circuitry, coded in C. The specs: Fully Open […]
A Kinetic Sonic Organ Sculpture, Made with Cans
In the latest example of kinetic, sound-producing sculpture, an Arduino-controlled organ of moving cans makes eerie, beautiful descending noises. Jakub Koźniewski, a member of the panGenerator collective, sends in details of that group’s work, sponsored in this case by the stuff in the cans: Kinetic audiovisual installation for burn displayed during burn Selector Festival 2011 […]
In Sand and Pixels, Playing with Worlds Virtual and Tangible; Built with Kinect
We’ve seen fairly impressive work involving people waving their arms around at cameras, but at the end of the day, you still have people … waving their arms around at cameras. In a refreshingly different take, the world of the game Mimicry is the “ultimate sandbox game” – set in a literal sandbox. Participants manipulate […]
From the Trenches of the Loudness Wars, A Broad Survey of Research
This goes to ele—augh, no, aside from over-compressing, we need to stop overusing that joke. Photo (CC-BY) Orin Zebest. You’ve heard the gripes, and heard and seen the somewhat unscientific demos. Now it’s time to examine the over-compression of music with – science! Earl Vickers of STMicroelectronics examines the Loudness Wars in an academic paper, […]