He’s built an open-source, retro-tinged 8-bit sampler, “Where’s the Party At?” (I’m been building the second generation now, so expect a review by early August.) He’s had electronic instrument designs on shelves at the retail chain Target and on the walls of the Whitney Art Museum in New York. He just completed a set of […]
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Amidst Final Cut Controversy, New Apple Motion is a $50 Gem; Macworld Review
It’s been caught in the shadow of (perhaps well-deserved) controversy over Final Cut Pro X, but Apple’s Motion is worth a look, whether or not you’re even a Final Cut user. (Final Cut Pro X is not required in order to buy Motion.) At $50, Motion gives you a range of dynamic animation behaviors, real-time […]
Open-Source Rockit 8-bit Synth Kit Coming
Chicago-based hacker and synthesist Matt Heins is working on an open source synth kit. As a co-creator of the MeeBlip open source-synth hardware, I’m biased — I want more open synth hardware! So this is looking like some great company. The instrument is 8-bit, with analog filter circuitry, coded in C. The specs: Fully Open […]
A Kinetic Sonic Organ Sculpture, Made with Cans
In the latest example of kinetic, sound-producing sculpture, an Arduino-controlled organ of moving cans makes eerie, beautiful descending noises. Jakub Koźniewski, a member of the panGenerator collective, sends in details of that group’s work, sponsored in this case by the stuff in the cans: Kinetic audiovisual installation for burn displayed during burn Selector Festival 2011 […]
In Sand and Pixels, Playing with Worlds Virtual and Tangible; Built with Kinect
We’ve seen fairly impressive work involving people waving their arms around at cameras, but at the end of the day, you still have people … waving their arms around at cameras. In a refreshingly different take, the world of the game Mimicry is the “ultimate sandbox game” – set in a literal sandbox. Participants manipulate […]
From the Trenches of the Loudness Wars, A Broad Survey of Research
This goes to ele—augh, no, aside from over-compressing, we need to stop overusing that joke. Photo (CC-BY) Orin Zebest. You’ve heard the gripes, and heard and seen the somewhat unscientific demos. Now it’s time to examine the over-compression of music with – science! Earl Vickers of STMicroelectronics examines the Loudness Wars in an academic paper, […]
Sound and Visuals Immerse in "Extended View" Installation; The Tool, Free ExtendedViewkit for Pd
From the previous bounds of the proscenium tradition – the flat, rectangular space defined by screens and theaters – audiovisuals increasingly sprawl into surround. One superb example comes to us from Seppo Gruendler of Austria. The project combines multiple “surround” technologies across multiple media. Projection is mapped across screens for wraparound visuals, but sound, too […]
Sound and Visuals Immerse in “Extended View” Installation; The Tool, Free ExtendedViewkit for Pd
From the previous bounds of the proscenium tradition – the flat, rectangular space defined by screens and theaters – audiovisuals increasingly sprawl into surround. One superb example comes to us from Seppo Gruendler of Austria. The project combines multiple “surround” technologies across multiple media. Projection is mapped across screens for wraparound visuals, but sound, too […]
In a Free Album, Community-Shared monome Samples Shine (Video and WINE Tips)
From the intrepid grid-playing monome producers comes a whole bundle of goodness: a free album, and along with it, a nice video that illustrates what’s happening on some of the tracks, some reflections on how 15-second samples can bind together a community of music makers, and even, as a bonus, some tips on running Windows […]
GlitchHiker: A Game That Dies, Slowly, if You Play Badly
Games have modeled various mechanisms for conveying win and failure, and in particular some abstract simulation of your life force being sucked gradually as you make mistakes. But GlitchHiker is different: play poorly, and it’s not your virtual avatar that dies. The game dies. And following gameplay at the Dutch Game Jam that created it, […]