A robot guitar may not injure a human guitarist, or, through inaction, allow a human guitarist to come to harm. A robot guitar must obey any orders and tunings given to it by human guitarists, except where such orders would conflict with the First Law. All human and robot guitarists must enjoy guitar hardware, so […]
Music
In Tbilisi, music is on pause because democracy is on the line
Music Stories October 25, 2024
In music video, Lebanese duo Rust captures emotions of “Diaspora”
Music October 11, 2024
Drum Machine Legacy: Linn LM-1, as Marketed in 1982
Amidst renewed conversation about what drum machines should be – see heated comments – it’s enlightening to revisit the drum machine as marketed in 1982. This vintage Linn Electronics LM-1 “Drum Computer” ad captures a moment in the birth of the modern drum machine. Some of what’s desirable then remains desirable today. Others – “Real […]
A DIY iPad Audio Dock, with Instructions, from Father of Circuit Bending Reed Ghazala
What are those alien, otherworldly sounds coming out of the iPad? That’s not GarageBand. It’s what happens when Reed Ghazala, the father of circuit bending some decades ago, meets the iPad. Not that it’s his first encounter with products from Apple – he’s been approaching that company’s hardware as he does everything else, prying unexpected […]
MadMapper, New Mapping Tool, Released with DMX-Made Cocktails; Video Examples
From top: a 2010 example of the mapping techniques at work, a workshop that launched the new software tool. More than a gimmick, projection mapping – calibrating visuals to various projection surfaces in 3D – has become an essential technique in live performance visuals. That means visualists will inevitably be looking for tools that help […]
An Album That Can Be Heard Only in One Location, in Interactive Ode to Washington, D.C.
“You had to be there.” Live performance has always been dictated by being present in a particular place, at a particular time. Now, the same is true of an interactive album produced by brothers Hays and Ryan Holladay, aka Bluebrain. Both a two-man band and a two-man development team, there’s no clear dividing line between […]
Harrison Mixbus 2.0: Mac+Linux DAW Expands Mixing, Editing Features
We’ve been watching Harrison Mixbus, a DAW and mixing, editing, and recording workstation, as it has matured. In a crowded world of similar tools, this tool, powered by the open source Ardour DAW, nonetheless sets itself apart. Robust, console-style mixing meets modeled Harrison DSP and extensive editing options, appealing enough that many Mixbus users employ […]
Portal 2’s Musical World, Available Free, in Non-Adaptive Form “For Testing”
Portal 2? It’s only love, and that is all. Following the score in adaptive – and freely-downloadable non-adaptive – form. Photo (CC-BY-ND) _Superbeast_. Game lovers may lap up anything the title Portal touches as though it’s covered in powdered sugar, but resident Valve Software composer Mike Morasky deserves special mention. His music for Portal, and […]
Cross-Processing as Digital? Video, Textural and Glitchy, Transformed in a Game
“Cross-processing” in the film domain involves using the chemicals intended for one kind of film on, essentially, the wrong kind of film. After discovering some effects by mistake, the technique largely makes use of negative image. But what if the idea, conceptually, were applied to digital video? This workshop in Portugal by No-Domain explores the […]
Exquisite Sonic Sculptures, Made with Motors and Cardboard
Granular synthesis, as described by Iannis Xenakis, imagined sound as constructed from elementary elements. In the work of Zimoun, elementary sonic grains are physical. An undulating wall of cardboard rubs surfaces against one another to form a chorus of sound. Cotton balls roll against boxes in throaty clouds of sound. Wires wriggle like some sort […]
Rob Papen Punch: Sample+Synth Drums, Now Shipping; Software Drum Machine Scene Looking Hot
In a sea of software and hardware, a handful of releases every year stand out. On the software side, one of the most promising is Rob Papen’s Punch. It reflects a number of trends in soft synth design – given a choice between sampling and synthesis, it choose both; 64-bit support comes standard; pattern sequencing […]