‘YEKPARE’ (monolithic) from nerdworking on Vimeo. From over the summer, here’s a dazzling visual narrative set out against a train station in the town. It also answers a point made recently in comments. The impact of projection mapping is indeed greatly dimmed when projectors fall short on contrast ratio or brightness. This work, on the […]
Music
Utrecht’s Le Guess Who? festival chronicles a broken visa system
Music November 7, 2024
Arash Azadi’s music returns to primordial states of human existence
Music November 6, 2024
AmpliTube 2 for iPhone, as the Handheld Music Workflow Gets Clearer
AmpliTube 2 arrives today with new effects, recording, bounce to audio, export/import, practice tools, and in-app purchase of extra stomp modules. I’ve been playing with a pre-release version for the last few days. Combined with an audio interface like IK Multimedia’s own iRig, AmpliTube 2 turns your iPhone or iPod touch into a handheld, pocket-able […]
Free Code Sketching, Anywhere: Processing, Pd from Android to iOS to Desktop
Paper, wood, and traditional media aren’t tied to one vendor. They don’t require licenses or agreements. They aren’t, generally speaking, incompatible. If digital art is going to provide artists with the same freedom, it stands to reason that artists working with computation will find ways to make any pixel their medium. Processing is a good […]
Generative Art in Internet Cafe Browsers; Marius Watz in Processing.js
Tonight, interactive artists are taking over an Internet Cafe and turning it into exhibition space, running artworks that function in regular browsers. Artists: Erik Andersson, Cory Arcangel, Michael Bell-Smith, Charles Broskoski, Jon Cates, Aleksandra Domanovic, Doubble Happiness, Constant Dullaart, JODI, JK Keller, Greg Leuch, Olia Lialina & Dragan Espenschied, Duncan Malashock, Eva & Franco Mattes […]
Hands-on: Rock Band 3’s Keytar, a Surprisingly Serious $80 MIDI Keyboard
The Rock Band keytar Rock Band 3 Wireless Keyboard, next to an iPod touch, for scale. What if a gaping product hole for musicians were filled by a game company instead of a musical instruments company? There’s no need to imagine: pick up the new Rock Band 3 keyboard, and you’ll see what I mean. […]
Exclusive Details: How the Rock Band 3 Fender Mustang Works as a MIDI Guitar
A toy controller – in a good way. The Mustang Pro guitar controller for Rock Band 3 is equipped with a full MIDI implementation and standard 5-pin port to connect to synths and computers. Since the very first Guitar Hero game, musicians have found ways of converting game music controllers into genuine music controllers, through […]
Interactive Art in Your Browser, Mozilla's Open Web Apps Vision, and Your Butt
iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor […]
Interactive Art in Your Browser, Mozilla’s Open Web Apps Vision, and Your Butt
iOS has proven some of the appeal of on-demand interactive artwork and audiovisual toys. But even the iPad is limited to a 10″ screen; these days, the biggest screen in the house that isn’t a TV is often attached to a computer. (In fact, I regularly run across people who use a large computer monitor […]
Rock Band 3, Behind the Scenes: When A Music Game Gets More Real
Play testing Rock Band’s challenging new play modes. You know, challenging — kind of like music. Alli Thresher, community moderator, and Jessa Brezinski, intern. What Harmonix has achieved with Rock Band, and their original Guitar Hero, is remarkable. At their core, these games are descended from arcade rhythm games, reducing music to simple coordination of […]
Java on the Mac is in Serious, Serious, Serious, Serious Trouble
Must-read: Chris Adamson, one of the few developers with real experience with Java and multimedia, lays out just how bad the situation is with Java on the Mac: shoes[1].drop(); I think the problems here are not insurmountable – it’s just a matter spending energy on the future of development in Java, not ranting at Steve […]