Ohm64 Backlight Control from Livid Instruments on Vimeo. It’s been a long time since I touched Livid’s VJ software. But when it comes to hardware, they’ve been doing unbelievable work that could have Resolume and VDMX and Processing and vvvv and Max users turning their heads. The Ohm64 looks simply fantastic. It’s got an ideal […]
Music
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Augmented Reality, Coming to the iPhone Platform (And Other Mobiles?)
Kamel Makhloufi posts this appetite-whetting image of the “augmented reality” ARToolKit working on the iPhone platform. Sure, Microsoft and Sony may be hard at work on computer vision applications that don’t require tags, but for mobile applications, tags seem perfect. This is just a preview, but it already suggests some interesting art applications, as well […]
Free Cubase Control from iPhone; iTouchMIDI MCU for Everything Else
Steinberg announced today that their Cubase iC controller app for iPhone and iPod touch is now available. If you’re a Cubase 5 user, this app gives you loads of control over your set wirelessly. It looks great, even if you have an existing controller – it’s just like having an extra, more pocket-able remote control. […]
PhiLia 01: Beautiful Audiovisual Art App for iPhone, Made with Open Source OpenFrameworks
Philia 01 Support Video from Lia on Vimeo. Artist Lia has created her first piece of art for the iPhone and iPod touch, something called PhiLia 01. It’s a quirky, gorgeous generative sound and visual app activated by movement, one that encourages users to save their own artwork. http://www.iphoneart.org/philia01 On the iTunes Store Composer Morton […]
More on Project Natal: Latency Concerns, Johnny Chung Lee, Freaky Interactions with a Fake Kid
Microsoft’s Project Natal unveiling for Xbox 360 was no question a blockbuster of technology presentations, nothing short of sheer magic in a games industry that has lately looked somewhat backward-looking. The combination of a 3D-capable camera with facial and object recognition and vocal recognition and mic interaction takes already-smart elements and puts them together into […]
Full Body, No-Controller, No-Tag 3D Motion Tracking: Microsoft’s Project Natal for Xbox 360
Anyone for a game of Harmonix Mime Hero, with the Marcel Marceau expansion pack? We’ve seen simple computer vision applications, “augmented reality” systems and object tracking schemes that use specially-printed tags, 3D tracking using IR emitters, and specialized motion detection sensors (most notably Nintendo’s Wii). But the holy grail, of course, is getting tracking without […]
Into the Woods: Wolfgang Voigt’s GAS, an Audiovisual Black Forest at MUTEK
All this week, I’ll be talking about the artists and events at Montreal’s MUTEK audiovisual festival. There’s nowhere better to begin than at the launch evening of their a/visions series. Natural landscapes are recurrent themes in electronic music and the metaphors we use to describe them – glaciers and jetstreams. But the Black Forest of […]
REAPER v3: From MIDI to Automation to Guitar Hero Control, the Alt DAW Improves
Welcome to the alt-DAW scene. Last week, not only did Renoise continue its rebirth of the forgotten “tracker” genre of music making software with ReWire support, but we saw a big new version of REAPER, the beloved lightweight audio production tool from the original creator of Winamp. What makes an “alt DAW”, or “indie” production […]
Tangible Interfaces: Beat Sequencing with Beer Bottle Caps
Digital technology has made music oddly invisible, virtualized somewhere inside a screen – but it also allows music to be mapped more literally to the physical world than ever before. Some of these experiments may even be silly, but they suggest a lot of possibilities. From Poland, BeatMachine is a project that sequences beats in […]
Multitouch VJ App Uses Microsoft Surface, Reactable-Style Nodal Interface
Microsoft Research have added live, collaborative visuals to their bag of tricks for the Microsoft Surface multitouch table. Of course, in the process, they’re really demonstrating not only what you might to with Surface but with multitouch interfaces in general. In fact, it’s particularly odd that Microsoft hasn’t apparently made the connection with more generally-available […]