Gorgeous Timeline-Less Audiovisual Multi-Touch Sequencer, Built in Flash

CASTALIAN / New concept Audio Visual Touch Sequencer from nucode on Vimeo. We’ve talked in the past about the idea of user interfaces and visual output merging. Instead of a UI on one screen and visuals on another, the idea is that the interface itself melds into the output. I can think of few better […]

iPhone as Serious Instrument: New Synthable iSyn, Strummable Star Guitar

The iPhone and iPod touch are getting more in the way of playable software instruments that could ease its transformation into a handheld idea-capturing gadget. noise.io lays claim to being the first full-featured soft synth on the platform, with unusual FM synthesis control – and I still like the fact that it isn’t anything like […]

GDC: Music, Games, Interactivity Pt. II, Plus Embarrassing Dance Footage

In the thrilling conclusion of our chat with Boing Boing’s Xeni Jardin, Matt Ganucheau and I explore deep thoughts about the roles of interactivity and adaptivity in music and game design — then attempt to dance in giants Katamari Damacy hats. (Note the use of the word attempt — those things were more than a […]

Handmade Music March Noise and Mayhem Recap; Call for Stuff Next Thursday

Wonderful things happen when you invite lovers of noise together in a room. Musicians and non-musicians, electronics geeks and first-timers, folks pick up a soldering iron — often for the first time — and cause utter mayhem. So we again had a fantastic time at Handmade Music last month. I’ve just gotten the photos in, […]

GDC: Music, Video Games, and Interactivity – Chat with Boing Boing Video

Matt Ganucheau and I got to sit down with Xeni Jardin of Boing Boing Video during the Game Developer Conference to discuss some of the potential for interactive music in games. Matt is a composer, sound designer, and educator, talking about how he’s encouraging his own students to think about adaptive music in new ways, […]

GDC: Boiling Waterphones and Other Sonic Inspirations from Composer Troels Folmann

  Hot-boiled waterphone, coming up. Troels explains: “We boiled it at 4 different temperature levels and its a part of the massively multi-sampled waterphone (it’s over 2.900 samples).” Award-winning composer Troels Folmann has made a name as a video game composer on the likes of the Tomb Raider series, as well as espousing new ideas […]

Gear Check: Inside a Traveling VJ Bag, on the Way to Coachella

li {margin-bottom:10px;} Packing up VJ Gear to fit on an airplane can be tricky business. I flew from Portland to San Diego in order to join the Xochi Media crew for Coachella this year – luckily, they’re supplying most of the heavy equipment, so I needed only the essentials, as photographed above. Here’s what I […]

Animated Mascots Describe What Advertising Means to Them, in Animata

Product Placement from Matti Niinimäki on Vimeo. It’s like Creature Comforts for the ad industry. But look out, traditional animators – still images can come to live almost magically through the interactive powers of Animata, an open source animation tool. In a brilliant series of animated interviews, Product Placement populates its scenes with classic ad […]

Inside the Performance Rights Act, And Deciding Who Gets Paid on the Radio

Performers don’t get paid for radio play, even if writers do. Billy Corgan – yes, the Smashing Pumpkins Billy Corgan – is getting in on the issue, testifying to Congress. So should you be on Billy’s side, or the broadcasters? That’s a trickier question. Photo (CC) Andra Veraart. Policy, intellectual property, and changing business models […]

Sexy DIY Footswitch for Music, Using the Brain of a USB QWERTY Keyboard

Your feet are your two most valuable, underused extremities for music. Your hands are busy, but your feet can trigger transport, recording, looping, different instruments … you get the idea. All you need is a perfect controller. AlexMC on the Ableton forum liked our $10 DIY footcontroller for Ableton Live, as engineered by Mike Una. […]