iPhone 3.0 SDK “Library Access” Won’t Allow Effects, DJ Apps, Games?

The iPhone 3.0 SDK is a fantastic update, bringing a lot of what was on developer wish lists for the device. But some of the early speculation – that the so-called “library access” would enable music games and DJ apps — may have been premature. Jordan Balagot writes to let us know that, at least […]

Dan Deacon in the Studio, Player Piano, MIDI, and Playing the Impossible

The player piano has come, oddly, full circle. Peer into the editing pane of a music sequencer, and what you see is an abstracted virtual player piano. The editing views are even dubbed “Piano Roll” views (sometimes officially so). The MIDI protocol by which most music devices and apps communicate is itself a kind of […]

REX/ReCycle Loops Meet MPC Via Mac Utilities, MPC Add-ons Live On

Up close with an MPC screen. Now you can make your computer screen your MPC slicing interface. Photo: regueifeiro. Want to load ReCycle REX sample files onto your MPC? Or looking for a better solution for chopping up samples – that is, firing up ReCycle on your screen? Joe Lambert writes in to share his […]

Gear Crush: Wacom Intuos 4 has Ambidextrous OLED, More Buttons, Scrolly Thing

The new Intuos graphics tablet from Wacom ticks some very attractive boxes. The scroll wheel and OLED “multifunction” buttons look great, but I’m most impressed that the tablet is smart enough to flip the screens when being used by a left hander. I own an Intuos 2, and while I don’t use it very regularly, […]

Projection Mapping on People, in Advertising: Puma Lift

Wooster Collective said it: Every Once In A While, Brands Get It Right (This Is One Of Those Times) An inventive, tight use of projection mapping. There’s so much going on, it’s like watching a happy version of Fear and Loathing in Las Vegas: Puma Lift. from CCW – Lab on Vimeo. Ok, so it’s […]

From the Game Developer Conference

I’ve just finished my first full day of the Game Developer Conference. While this is not Create Digital Games, there are some real highlights here, from ideas in music and visual production and experimental interface design to the work to promote and codify interactive music at the Interactive Audio SIG. Between GDC and the usual […]

3D Scanning: Slow Pokey Lego Version

Projector-type 3D scanning seems very functional, but I would expect it to lose accuracy as the object size decreases. So for scanning small objects (such as Lego), Lego genius Philippe Hurbain has come up with a scanner made of lego. Philippe’s instructions also includes (under “3D reconstruction”) a technique for creating a “complete” 3D model […]

Ableton Live Tutorial: Learning Operator with Faux M.A.N.D.Y. – Booka Shade Sounds

You’ve seen the splashy “sound just like –” headlines in various music magazines. But imitation is, after all, an essential form of musical development. Something magical happens as you try to imitate something – you begin to hear it differently. Sometimes you wind up nailing something exactly, and in the process discover how you might […]

glitchNES: make visuals with your Nintendo

No Carrier (a.k.a. Don Miller) has released glitchNES, a ROM (read: game cartridge) that makes user-controlled visuals on the old school Nintendo Entertainment System, with results that resemble the effects of circuit-bending. glitchNES is free, open source, and runs well on NES hardware and in accurate emulators, e.g., Nestopia. Get it from No-Carrier.com. As Don […]