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PS3 Eye Cam Optimization, Mac and Beyond

Via Aaron Meyers, who’s getting ready for some fun projects at Eyebeam here in New York this week, anyone using a camera for capture, live video, or tracking needs to check out this copious thread on the OpenFrameworks forum: beginners ~ Sony PS3 Eye We already knew Sony’s US$40 PS3 Eye camera was a wonder; […]

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Blender: 2.5 Gets Real-Time, Slick Interface; Video Texture Tutorial

Blender 2.5, – Got flexible? from Pablo Vazquez on Vimeo. In case the last post didn’t give you enough Blender goodness, here’s more for your pleasure. Version 2.5 is coming of the open source 3D suite that’s also a nodal compositing engine and a video editor and a real-time game engine — basically, a visual […]

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Blender Game Engine Developing Fast; Nokia Control

Blender, the free and open source 3D modeling tool that’s also a real-time game engine, promises real-time visual performance possibilities, and is even a video editing tool, continues its march toward the long-promised, insanely powerful 2.5 milestone. (“Point five” doesn’t really begin to cover it.) 2.49 is now stable. And boy does it have a […]

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Microsounds: Compressed Sound Art to Amuse, Shock, and Confuse

Digital technology has the power to transmit information more efficiently, to make the invisible visible, and to express new things. It can also be pushed so far to the limits of actually transmitting information to be meaningless. It can push well beyond what we can even perceive in a useful way. What’s bizarre and wonderful […]

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QuickTime X: Here’s What We Know

Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]

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QuickTime X: Here’s What We Know

Hang X, dude? Apple is mostly talking about the Player app, but under-the-hood QT improvements could be meaningful to visualists and live visual apps. Okay, having gotten my rant about Apple’s extreme level of secrecy out of the way (I’m standing by that), we can at least talk about what Apple is saying about QuickTime […]

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Apple Has a New QuickTime X, But We’re Not Allowed to Talk About It

Apple unveiled QuickTime X at the WWDC keynote. Here are their bullet point slides: Modern foundation Hardware Acceleration ColorSync HTTP Streaming I’m actually quite keen to know how the new QuickTime X works. What will it mean for live visualists? What does it mean for developers, not only on Mac but Windows? What does it […]

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Apple Has a New QuickTime X, But We’re Not Allowed to Talk About It

Apple unveiled QuickTime X at the WWDC keynote. Here are their bullet point slides: Modern foundation Hardware Acceleration ColorSync HTTP Streaming I’m actually quite keen to know how the new QuickTime X works. What will it mean for live visualists? What does it mean for developers, not only on Mac but Windows? What does it […]

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3D Control Getting Tastier: Cinema 4D GripTools Shows Huge Potential

C4D CamGripTools from Cinema 4D Tutorials on Vimeo. Deride the mouse as you will. When it comes to two-dimensional control, the device is pretty amazing. It’s a reasonable way of amplifying small hand gestures into bigger gestures on a 2D plane. But what about 3D interfaces? Suddenly, the mouse becomes like playing charades, telling someone […]

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Multitouch VJ App Uses Microsoft Surface, Reactable-Style Nodal Interface

Microsoft Research have added live, collaborative visuals to their bag of tricks for the Microsoft Surface multitouch table. Of course, in the process, they’re really demonstrating not only what you might to with Surface but with multitouch interfaces in general. In fact, it’s particularly odd that Microsoft hasn’t apparently made the connection with more generally-available […]

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