The perception of digital media and electronic arts has changed. These media once caused riots; they once earned angry cries of artificiality (even the very term “synthesizer” was derogatory). They alarmed and shocked even recently. And then, more recently, use of raw digital sounds, of glitches and hard edges, were seen even by digital art […]
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Ryoji Ikeda’s Test Patterns Dazzles in Duisburg [Video]
The perception of digital media and electronic arts has changed. These media once caused riots; they once earned angry cries of artificiality (even the very term “synthesizer” was derogatory). They alarmed and shocked even recently. And then, more recently, use of raw digital sounds, of glitches and hard edges, were seen even by digital art […]
Read more →ANS – Amazing, Eerie Russian Optical Synth – Now on Every OS [Megaguide to ANS Old and New]
Few early instruments from the last century can still sound futuristic today. But the photoelectronic ANS synthesizer is an enormous vintage hardware device that can already stand toe to toe with today’s most bleeding-edge software. It’s a natural for an iOS conversion, and an incredible amount of fun to use in software form – but […]
Read more →Some Easy Ways to Get Kinect Controlling Music, Visuals on Mac and Windows
While we wait for Microsoft to send the new Kinect – yes, we’re on the list for one here at CDM HQ – there’s still plenty to be done with the current generation of Kinect. And it’s likely that you’ll find even more of these on the cheap when there’s new hardware out there. The […]
Read more →An Exquisite Corpse Game Jam, Made with OSC, Starts this Week
Game jams have already begun encouraging creative, improvisatory game jam, by gathering designers and artists together and motivating them with tight deadlines. But here’s a new concept: what if all the games could talk to one another? What if they could all respond to the same basic game inputs, but with differing results? Using the […]
Read more →Reading List: The Best of the Web, from Vintage Grooveboxes to APC Sequencers to Indeterminism
There’s a beautiful river of information for electronic musicians out there, if you can only navigate its currents. In our new series, we pick out some of the best selections, since we can’t always squeeze in a full article of every terrific gem out there. It’s like a window into our inbox. And for the […]
Read more →Plans to Move Moog Archives to Cornell Ignite Controversy, Concern for Bob Moog Foundation
This story has been updated based on an FAQ and official response to CDM from the Cornell University Library, responding to some of the concerns. The not-for-profit Bob Moog Foundation has been working since the synth pioneer’s death to restore and make accessible his archives, undertaking preservation efforts, mounting exhibitions, and recently acquiring a space […]
Read more →From Apple, No Lack of Commitment to the Mac, Pros, Creation [WWDC]
Here’s a quick way to sum up the revelations in today’s Apple event: “Oh, so that’s what was keeping them.” It’s certainly true when it comes to OS X and the long-awaited Mac Pro. Critics of Apple and concerned loyal users have worried that the growing success of iOS and consumer platforms would erode support […]
Read more →On Hacking the New Kinect
Will the new Kinect be hackable for artists and developers? Some of the best speculation I’ve seen yet actually shows up here in CDM comments. So, it’s worth elevating this to a news story, just in case you missed it. In short, the answer appears to be yes. I’m hopeful in particular for Microsoft’s own […]
Read more →Biostagog: Fluid Cellular Architecture Combines Mapping, Responsive Interaction [Gallery]
BIOSTAGOG from Platige Image on Vimeo. When futurists dream of fluid architecture, more digital image than brick and mortar, this is one element of what they mean. From Warsaw, Poland comes a project combining algorithmic design, 3D-printed surfaces, and interactive motion turned into projection-mapped image. Yep, that ticks all the buzzword boxes. But the upshot […]
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