The device alone doesn’t matter: Vision Pro is a showcase for Apple’s spatial computing tech

We talk about the Mac, but ultimately the Mac was a vehicle for GUIs – icons, mice, scrolling, toolboxes, painting. We talk about the iPhone, but the iPhone turned out to be about mobile photography and apps and touch. Get too hung up on the (very pricey) initial hardware, and you might miss some of the potential of what Apple is doing with what they call spatial computing. And you’ll also miss how some of these threads in interaction design started – as with those other examples – long before Apple.

Hot visual patch summer: cables.gl adds character camera control, new physics, remote viewing

The free browser-based patching environment for visuals cables.gl has one hot summer update. New ray casting and the power to walk around and walk into walls.

Peter Kirn - June 10, 2022

Xanadu is a meta-metaverse DIY show hosted by a blue alien made in Unreal Engine

What happens when you cross 3D tutorial, machinima animation, and Unreal Engine’s MetaHuman Creator human capture tools? Well, a bunch of stuff, but maybe the most promising is a how-to show hosted in the tools.

Peter Kirn - July 9, 2021

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