We talk about the Mac, but ultimately the Mac was a vehicle for GUIs – icons, mice, scrolling, toolboxes, painting. We talk about the iPhone, but the iPhone turned out to be about mobile photography and apps and touch. Get too hung up on the (very pricey) initial hardware, and you might miss some of the potential of what Apple is doing with what they call spatial computing. And you’ll also miss how some of these threads in interaction design started – as with those other examples – long before Apple.
Read moreWhat is sound? What does it mean, and why does it matter? It’s never too fundamental, too basic a question to ask ourselves again when we make music. So, I’ll leave this trailer otherwise largely without comment, except to say, it’s well worth watching (or re-watching). Touch the Sound, produced by German director Thomas Riedelsheimer […]
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