Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.
Read moreMetaSounds is a powerful platform for sound, synthesis, and procedural audio and music. And the price is right (free). But in the past, it had some gaps in out-of-the-box functionality. Epic has quietly released TechAudioTools Content, a bunch of free editor tools and widgets that anyone interested in Unreal or MetaSounds should go grab right this second. It’s always the little things.
Get a phone, scan the world, make 3D models and scenes. You know the pitch, and it’s been powerful for advanced pros and visual hobbyists alike. But Epic’s own RealityCapture had fallen behind offerings like PolyCam, Luma 3D, and others. Now Epic is back, and we might have a reason to reconsider, with a rebrand, a mobile update, and some powerful features on desktop (Windows-only at the moment). Plus, the price is right: free for anyone with revenues below $1 million. Let’s look: