Hold on for a wormhole between different nerd universes. Steve Horelick, the prolific composer behind the music for Reading Rainbow, meets the classic Buchla 200, meets a new prototype of an official recreation of the Multiple Arbitrary Function Generator (MARF). Also, Star Trek. Let’s explain what those things are for those who don’t know — and talk about how you can join a special event live online.
Read moreMOTU’s DP doesn’t get a lot of hype — it just quietly remains a favorite for everything from scoring to post-production. DP12 has deep Dolby Atmos support, an Arrangement Strip, and lots of other welcome additions to this Mac and Windows DAW.
Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.