“I’m not particularly interested in typing prompts to make stuff, I’m interested in breaking them and dissecting them,” writes Jasper Shuoyang Zheng as he introduces Latent Terrain. Now using an intuitive, elegantly designed open-source Max external and UI, you can play the weird world of neural audio codecs like an instrument, transforming your own sounds into new textures.
Read moreIt’s the absolute opposite of “AI” as you’ve seen it. There’s no online connection, no giant data set. And here, neural nets help you to escape generic presets and defaults — not lead you into them. The new PhenoType for Sonic Charge Synplant will help you precisely define the ear-bending alien sounds you want to create in words. CDM got an early look.
Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.