VR becomes a fluid medium, a music video you can play, more, in PatchXR Patchathon

Imagine VR not as passive experience, but as the ability to “play” all those immersive elements – from 3D forms and architectures to spatial sound – live like an instrument. That sums up what has made the Patchathon artist intensives with PatchXR so engaging. Here’s the newest work from late this year, made in just days by invited artists, live in VR.

Apple’s Spatial Audio experience comes together with head tracking, even for stereo music

Apple is filling in a key piece in the Spatial Audio puzzle – tracking the position of your head through the company’s headphones for more realistic immersion. Spatial Audio is already popular just weeks after launch on Apple Music, backed by a full-court press from Apple themselves on their own platforms and in the media. […]

Peter Kirn - September 22, 2021

Worlds as instruments, as artists collaborate in VR using modular metaverse Patch

This summer, across four continents and eight time zones, artists have gone beyond just playing in virtual reality. They’ve been making their own new instruments and worlds there.

Peter Kirn - August 19, 2021

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