Bart from Resolume has posted some details of the release of FreeFrame 1.5, including OpenGL-based FreeFrameGL:
Here’s why it makes us smiling, happy visualists:
- Open and wide: It’s open, and supported by multiple hosts (the creators of VJamm, Resolume, and Salvation all contributed to the 1.5 team)
- GPU, go! It gives you GPU-powered goodness, meaning more flexibility, power, and speed for 2D and 3D effects alike
- More pixels, more frames: It runs at higher resolutions and frame rates
- Third Dimension: It supports 3D functions and pixel shaders for joyous new eye candy
- Timing: A timing function allows time-dependent visual effects like particle systems and physical simulations (tasty!)
- Developer-friendly: Sample projects (Microsoft Visual Studio, Delphi, Xcode) and source should help get coders up and running — and the coders then turn out goodness for you non-coders
- User-friendly: If you don’t want to code, you can expect lots more awesome plug-ins for your VJ app of choice.
Join us in CDM Labs: If you’re interested in joining a special CDMotion team working on additional documentation and sample projects, give me a holler. Otherwise, stay tuned.
Pictured: one of the Resolume team’s plug-ins in development.
Anyone up for doing the Death Star?