Inside NI Absynth 6.2 and its updated workflows for exploring sound

This month, Absynth got two updates that refine its UI and editing navigation, freeing you up to shape your sound. Product designer Hannah Lockwood and Absynth creator Brian Clevinger join us to talk about the work they did on that. I already knew Hannah and Brian were really passionate about their craft, so let’s get our tour from the source — and dive into more Absynth sonic frontiers.

Unreal Engine 5.8 is a major audio release, despite Epic staffing cuts

Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.

Peter Kirn - June 1, 2026

Max for Move: run RNBO patches on Ableton Move — like Granulator III

What if you could remake Ableton Move to do anything, using Max — the audio engine, I/O, every pad, button, encoder, and even the display? That’s RNBO support on Move. It’s labeled “experimental alpha,” but I’ve been testing RNBO Takeover Mode on Move, and it’s already really usable. There’s even a lot you can do without patching at all, like running Robert Henke’s now-iconic Granulator III. Here’s a first look.

Peter Kirn - March 17, 2026