Epic layoffs in March cut deep into the audio and music teams. But there’s hope that their work will live on in Unreal Engine and MetaSounds, via what is arguably the most innovative sound work built into any game engine. Unreal Engine 5.8, now in preview, features a bunch of powerful tools for working with sound, one of the biggest sound releases yet. Here’s a look at what’s in that roadmap.
Read moreWhat if you could remake Ableton Move to do anything, using Max — the audio engine, I/O, every pad, button, encoder, and even the display? That’s RNBO support on Move. It’s labeled “experimental alpha,” but I’ve been testing RNBO Takeover Mode on Move, and it’s already really usable. There’s even a lot you can do without patching at all, like running Robert Henke’s now-iconic Granulator III. Here’s a first look.
Per-grain processing, automatic pitch controls, drag-and-drop modulation, and audio-rate oscillations — Grainferno proves there are still unexplored frontiers in granular synthesis and hand-crafted DSP. It’s addictive to add the synth to projects, drag in sounds, and see what you can discover.