The future of mapping as technique is doing more than just mapping as a technique. And so, having seen how ArKaos targeted LED lighting, here’s the popular MadMapper working with a wide array of lighting, via DMX.
Aptly-dubbed “MadLight,” lighting is the banner feature of MadMapper 1.3. With the use of the ArtNET protocol – in turn converted to DMX – you can mix mapping with lighting and stage rigs. The implementation is unique: the light itself, in color and intensity, becomes a “fixture” in your mapping setup, so that the light itself is controller by the video source. There’s an editor and library for the fixtures, too.
Other highlights of this release:
- Automatic channel numbering
- 7 types of pixel configurations (RGB, RGBL, RGBW, LRGBW, RGBWL, L, CMY)
- ArtNet support with up to 131,072 channels of DMX, and real-time fixture preview.
- Real-time pixel mapping setup
- Numerical input for parameters (at last – seriously annoying in previous releases, great to see this fixed)
- Syphon improvements
As with Modul8, signing means no nagging when launching on Mountain Lion. I know many artists going nuts over that change from Apple, but it really seems no cause for alarm – signing is very different from the App Store, in that it’s a basic way of verifying software that’s common across operating systems. And as with GarageCUBE’s updates, it can all continue working.
The lighting stuff is great, but I expect many CDM readers will be more excited about the 1.4 beta, thanks to complete Quartz Composer integration.
Also in that version, among other enhancements:
- Lock and unlock presets, for editing
- Improved render performance via the Display Link high priority thread
- Tab and Shift-Tab through Surfaces, Handles (again, finally!)
- Copy and paste between presets or MadMapper instances.
- Zoom to fit current surface selection
And, if you find one of the first five unknown bugs, they give you a t-shirt. Cute.