If your computer can visualize massive three-dimensional worlds inside your computer, why can’t it be just as savvy in multiple dimensions on output?
That’s the question asked by MWM. Like other mapping software, the idea is to get beyond just a single rectangle as output, supporting multiple outputs and 3D surfaces and warping.
What’s unique about MWM is that it sets out to be more fluid with surfaces and outputs, all running “purely” on your computer’s GPU. And the workflow becomes completely different.
Rather than crudely mapping some video textures to cubes, MWM lets you bring in entire 3D models and meshes, with complete support for lighting and texture mapping, and some decent MIDI and media support all its own.
The highlights:
- Real-time rendering and editing
- Lighting (area/ambient, direction, point, spot)
- Real-time camera collaboration
- Warping, plus horizontal and vertical edge blending
- Runs on Syphon (like MadMapper) on OS X; also supports Windows
Full specs on the site, but a number are especially eye-catching:
Video demo:
Introduction to MWM from mwm mapping on Vimeo.
Epic stuff. We’ll definitely be looking more closely at this. If you’ve got a mapping project for which you’d like to do a review, get in touch. The software appears quite new; we’ll be looking into availability and pricing, too, of course.