Transforming Books, Photos in Even More Disney Research

Disney Research is apparently releasing all their latest inventions at once. The most dazzling, atop the air-interaction-feedback project we saw earlier this week, uses captured light field data to transform ordinary photography into the basis of three-dimensional scenes. Say wha?: This paper describes a method for scene reconstruction of complex, detailed environments from 3D light […]

Plans to Move Moog Archives to Cornell Ignite Controversy, Concern for Bob Moog Foundation

This story has been updated based on an FAQ and official response to CDM from the Cornell University Library, responding to some of the concerns. The not-for-profit Bob Moog Foundation has been working since the synth pioneer’s death to restore and make accessible his archives, undertaking preservation efforts, mounting exhibitions, and recently acquiring a space […]

Gorgeous Beats from Philly’s NO SIR E, Ode to monome Love [Live Set, Sounds]

Faptronica? Trapmetal? Glitchfap? Fapdance? Genre labels make a fun muddle of things for Philadelphia’s NO SIR E. But his music is perfect for this time of the Northern Hemisphere’s summer, that feeling of diving out of a sweltering heat into the water. It’s refreshing, with the dirty, muddy bits in the bottom you’d want to […]

From Disneyland to You: Q+A with Creator of Disney's Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s […]

From Disneyland to You: Q+A with Creator of Disney’s Air Interaction Aireal

Ideas for interaction have come from many places. But with illusion and immersion a key part of the magic of digital experiences today, maybe it’s about time to take a stroll to Disneyland. Yesterday, we saw the novel idea of using blasts of air to provide physical feedback without requiring touch: Into Thin Air: Disney’s […]

Down with Sequencers: The Age of Glass Finger-Drums Through Their Beats, Live [Videos]

For years, drummers have had to look sideways at drum machines — boxes with step sequencers blinking, out to replace them. With acts like The Age of Glass, tables are turned. The sounds are electronic (Access Virus, Machinedrum), but the playing is all live. Drummer Nick Froud plays all those parts without any sequencing, fingers […]

Into Thin Air: Disney's Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in […]

Into Thin Air: Disney’s Aireal Vortex Rings Give Tactile Feedback Where None Exists

The bane of wave-your-hands-in-the-air interaction systems is that you can’t feel anything when you use them. Swatting the air with your hands in front of a Kinect, for instance, gives you nothing in tactile resistance – those invisible objects can be seen, but not felt. So what’s the solution? Well, if the interaction is in […]

Boiling-Hot Summer: nd_baumecker in 3 Hours of Boiler Room Music

To take us out this weekend, we turn to a wonderfully obsessive DJ and producer, Berlin’s nd_baumecker. It’s hard to introduce Andi without sounding a bit like you’re doing the lead-up to The Stig on Top Gear. “They say he owns more than 20,000 records*…” …and hones a new needle for each, using only his […]

Turning 24 Touch Displays into a Multi-Player OS: Obscura's Steve Mason [NXNE]

15,360 x 3240 resolution on 24 interconnected touch displays: this is no iPad. Toronto-based freelancer Amanda Connon-Unda headed to Toronto’s hottest interactive conference for CDM to catch Obscura’s Steve Mason, revealing what it’s like to design a massively-multiplayer “spatial” OS. It’s been a long journey as the SF firm went from thinking big with projection […]