VJing and jamming with Pitfall, controlled from MIDI drums? Heck, yes!Max/MSP/Jitter is a multimedia environment that also happens to be a development tool, the upshot being that you can do bizarre things like emulate the chips of Atari, Sega, Nintendo, and Coleco game systems (covered previously). Now imagine you could turn those emulations into a […]
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Jitter 1.5 + Max/MSP 4.5.5: Major New Features Analyzed (Win/Mac)
We’ve been waiting for this for some time, and it’s finally here — a huge upgrade to Jitter, the data processing, realtime 3D/2D/video graphics powerhouse. Along the way, though, is a nifty upgrade for Max die-hards with lots of cool stuff hiding behind a 4.5.5 version upgrade. I can’t wait to get my hands on […]
Read more →Tap.Tools 2: Max/MSP/Jitter Construction Kit Gets Bigger
Cycling 74’sMax/MSP and Jitter offer awesome power for developing interactive multimedia, but building everything from scratch can get time-consuming fast. Part of the draw of reusable objects is the ability to incorporate time-saving pre-built tools rather than reinventing the wheel with each new project. That’s the idea behind the insanely-cool bundle of Max goodies, Electrotap’s […]
Read more →Max 9: new coding and livecoding, new visuals, and Ableton’s sound tools
Max 9 is available today, bringing benefits for casual tinkerers and hardcore devs alike. There’s more code, more performance, more livecoding, more visual powers, and – one more thing: you get the building blocks Ableton uses for sound.
Read more →With Beam for Max, designing your own lighting instruments is a reality
Light, sound, and visuals finally come together in Max as people imagined. Beam for Max from Showsync is now in the Max Package Manager. And it fully integrates lighting instruments in your Max patches.
Read more →Polyend’s Tracker Mini adds stereo sampling features, clock improvements
Polyend’s Tracker Mini got a big firmware update today, including stereo line-in sample recording and other stereo sampling features, and much-anticipated internal clock accuracy improvements. Mod import is back in beta, too.
Read more →Livecoding meets Max meets OpenGL: free GLRepl for Max
Take a Max patch and add easy livecoding for it. Work with anything you want, commanding Max from the keyboard – including powerful OpenGL, Jitter, JSON, and JavaScript functions and customization. It’s a live visual tool; it’s a powerful Max customization tool, so it’s whatever you imagine. GLRepl is here, it’s free, and it’s even right in the Max package manager.
Read more →Ableton Live 12: a guide to everything that’s new
Ableton has announced Live 12 today, with new tools for creating sounds, exploring musical ideas, and playing with the software as an instrument.
Read more →Watch Videosync visuals in Ableton Live, plus Beam for lighting, Max
If you missed it earlier this fall, Tarik Barri has a great walkthrough of Videosync, the live visual software integrated with Ableton Live on the Mac. Bonus – from the same dev, Beam lets you perform live with lighting, and we can see that in action, too – plus there’s an early-bird edition just for Max.
Read more →Hey, what is MIDI Thru actually about, anyway?
MIDI starts with the obvious – in and out, easily understood. But then it throws us this curveball of a preposition – thru. Through? Let’s really talk about what it means, what a thru box or MIDI splitter is for, and how this knowledge can help you keep your gear timing perfectly tight.
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