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CDM 2.0 is Coming; PHP Coders?
It’s my 2006 New Year’s Resolution: give you loyal readers a new site design, new features, new forum, and fix all the things that have been driving you and me crazy about the current site. (MSIE6 Windows users on lower resolutions? I feel your pain.) We’re making headway, switching from Mambo to the brilliant open-source […]
Read more →How-To (PC): Hit Producer Joey P. on Combining Project5 and Reason
Ed: The dynamic duo of hits in a wide variety of genres, Joey P. and Dale “RamBro” Ramsey, have contributed to albums selling over a combined 75 million copies. For CDM, they look at another dynamic duo: the combination of Cakewalk’s Project5 with Propellerhead’s Reason on Windows. Both programs tout an all-in-one design, but there […]
Read more →Synth Designing Dream Job: Korg R&D’s Dan Phillips
Dan Phillips with Korg Research & Development is one of the designers behind Korg’s ultra-premium Korg OASYS keyboard, among many other projects. In addition to getting to design electronic musical instruments for a living, Dan is an electronic singer-songwriter, writer, composer (Fox TV, As the World Turns), consultant (Santana, Emily Bazar), producer, remixer, and even […]
Read more →Transcend: 2D Shooter Game / Musical Sculpture
2D shooter? Interactive sound sculpture? Why choose one when you can have both? Transcend is an open-source, cross-platform (Mac/Windows build or *nix source), 2D shooter game. Thanks to morphing shapes and what the developer calls a “musical power-up system,” as you shoot your way through the levels you’re simultaneously “assembling an abstract visual collage and […]
Read more →CDM Interview: Tim Larkin, Myst V Composer, Talks Games and Music Making
CDM’s resident game composer W. Brent Latta talks to Tim Larkin, the composer behind the eagerly-anticipated, upcoming Myst 5 and the current PC/Xbox title Pariah, and featured in the live game music performance festival Video Games Live. (Sound samples at his site for both games; watch this space for updates on the Myst soundtrack and […]
Read more →ReBirth Discontinued; Old Files Free; Refill for Reason
ReBirth is the program that made Propellerheads famous; it was a brilliant emulation of the wildly popular Roland TB-303 bass and TR-808 and TR-909 drum machines and paved the way for Reason. Today, Propellerheads is putting that legacy to rest, discontinuing the application from 1997 and opening the ReBirth Museum. Among lots of other goodies, […]
Read more →Jitter 1.5 + Max/MSP 4.5.5: Major New Features Analyzed (Win/Mac)
We’ve been waiting for this for some time, and it’s finally here — a huge upgrade to Jitter, the data processing, realtime 3D/2D/video graphics powerhouse. Along the way, though, is a nifty upgrade for Max die-hards with lots of cool stuff hiding behind a 4.5.5 version upgrade. I can’t wait to get my hands on […]
Read more →When Digital Goes Acoustic: Unplugged Mario Cover
While the 8-bit music crowd are reimagining Kraftwerk as covered by Game Boys (more on that soon), 8-bit is getting its own acoustic treatment. No, not that dude who plays a Mario Brothers medley on the piano (though adding the blindfold is a bit kinky). One-man band Jason Cox last week took Super Mario World […]
Read more →Games Week: The Sound of Gaming – Going Oldskool
Games Week continues with the introduction of a new regular column by sound designer and game composer W. Brent Latta. First up, Brent introduces game music as an art form and ideas about how to listen to it. It’s fitting that Brent would launch his first column with a tribute to why the NES is […]
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