The Pico model may lack the impressive array of keys on the flagship Alpha, but when it ships next month it’ll cost well under a grand. And even the Pico promises high-resolution touch, velocity-sensitive keys that you can “bend” as well as press, and high-resolution breath input. The “space bassoon” Eigenharp seems to have landed […]
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In-the-Box Mixing, Analog Console Style, on an Open Source DAW
Marrying open source and commercial development, or trying to bridge analog consoles and computers – either task on its own might seem improbable. But yesterday, a newly-announced tool promised to bring together all those dimensions. Ardour is the free and open source Digital Audio Workstation software for Linux and Mac. It’s widely underrated and has […]
Read more →Apertus: Open Source Camera for Cinema
Okay, Apertus doesn’t actually look like this just yet. But you can shoot video using an all-open solution today – and that’s an encouraging sign for more ambitious plans down the road. Forget deeper philosophical or political arguments for a moment. Right now, the proprietary chain of technologies for video, from sensors to firmware to […]
Read more →Flash Augmented Reality, Made Easier: Open Source FLARManager
You’ve seen the demos. You like the idea of tracking tags in the real world to create visuals. And now you want to try augmented reality for yourself – and, incidentally, you’re a Flash developer. Reader Eric Socolofsky writes to share a framework he’s created that makes it much easier to work with the Flash-based, […]
Read more →mda Plug-in Collection for Mac, Windows Now Open Source
Yeah, I know, not the same VST. But I know a lot of you feel the VST spirit, so it works. (Just look at your rants on the Propellerhead Record post.) Photo (CC) Phil Baum. The mda-vst collection of effects has been a long-time favorite for me. It’s a set of no-nonsense, unique, simple effects, […]
Read more →PhiLia 01: Beautiful Audiovisual Art App for iPhone, Made with Open Source OpenFrameworks
Philia 01 Support Video from Lia on Vimeo. Artist Lia has created her first piece of art for the iPhone and iPod touch, something called PhiLia 01. It’s a quirky, gorgeous generative sound and visual app activated by movement, one that encourages users to save their own artwork. http://www.iphoneart.org/philia01 On the iTunes Store Composer Morton […]
Read more →Field: Digital Movement and Visual Expression, a Rich Open Source, Code + Visual Framework
What if one environment blended the code goodness of Processing with visual programming metaphors and patches, creating a single world for high definition video and OpenGL-powered 3D, with friendly-looking HyperCard-style inspectors, live coding, extensible graphical elements everywhere, an open-ended canvas, drawing with splines and images… In other words, what if you could make anything, more […]
Read more →ofxMSAPhysics: Open Source C++ 3D Physics Library for OpenFrameWorks, Java Choices?
ofxMSAPhysics v2 from Memo Akten on Vimeo. In a word: yummy. Or maybe that’s “bouncy.” Memo Akten’s brilliant ofxMSAPhysics brings open-source physics programming to the C++-based OpenFrameWorks environment, an artist-friendly combination with an elegant API. Coding physics doesn’t require an advanced degree. See today’s post on the beautiful My Secret Heart to watch this library […]
Read more →Wireless MIDI on iPhone: Open Source Motion Control Talks to Nintendo DS, Computer
The Cupertino-Mushroom Kingdom gap has been closed: you can now mix and match DS and iPhone/iPod touch for wireless control of music and visuals. DSMI, the homebrew library that has enabled wireless and serial MIDI connections from the Nintendo DS, has come to iPod touch and iPhone. That means anyone building instruments and controllers on […]
Read more →Max For Live is Max In Live: MSP, Jitter, OSC, and All; The Open Source Side?
Standing on Max patches. Photo (CC) Sklathill. Many people are asking about what Max for Live can do. That’s a short answer: everything Max/MSP/Jitter can, plus some new stuff to make it work with Ableton Live. It might be better called “Max in Live.” Max for Live has all the objects that Max/MSP and Jitter […]
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