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A Game of Checkers Becomes a Step Sequencer, Ableton Live Controller

Checkerboard Step Sequencer V2 from Josh Silverman on Vimeo. Shall we play a game? Have your checkers chops ready, because Josh Silverman’s Checkerboard Step Sequencer, a tangible interface for music, will test both your game mettle and your grooves. Built with the open source coding tool OpenFrameworks and Ableton Live as sound source, the checkerboard […]

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Removing the Walls Between Mac Visual Apps: Syphon Beta, Projects, VDMX, Mad Mapping

Syphon VDMX 5 Beta 8 integration Demo from vade on Vimeo. Once upon a time, we imagined a future in which computer applications shared content, media, and data effortlessly, where different tools all coexisted. The reality we got was, in almost every category, far more monolithic. By exploiting a little-known feature of the Mac’s graphics […]

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libpd: Put Pure Data in Your App, On an iPhone or Android, and Everywhere, Free

What if you could make any device or any software a re-programmable musical instrument, effect, or soundmaker? Your phone could be a touch-controlled effect, your tablet a sketchpad for interactive drum sequencers. Patches assembled on your desk on a computer could be taken with you in your pocket. And what if you could do all […]

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Beeple + Flying Lotus Team Up in Dazzling Animated Music Video; Free Models Coming

Flying Lotus – Kill Your Co-Workers from beeple on Vimeo. Beeple + Flying Lotus Team Up in Dazzling Animated Music Video Flying Lotus sends over his new music video, in collaboration with one of our favorite visual artists, the multi-talented motion artist Beeple. It seems a perfectly-calibrated aesthetic marriage between 3D models and hand-sketched rough […]

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iPad Sequencer Meets Vintage Oberheim, and MIDI Endures

StepPolyArp for iPad controlling an Oberheim FVS from Logan Mannstrane on Vimeo. Logan Mannstrane sends in this lovely video combining an iPad MIDI step sequencer — with an Oberheim FVS. It’s a striking intersection of analog and digital technology. But I wanted to ask Logan to explain why he’d use the iPad in this case […]

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Creative Commons, CBC, and Music for Commercial Use: Addendum

The Canadian Broadcasting Centre, viewed from above. Photo (CC-BY-SA) Benson Kua. To me, a license is a tool: it’s a means to an end. But that means that the tool ought to be doing the job you chose for it. After news broke that the Canadian public broadcaster CBC was moving away from Creative Commons, […]

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Truly Outrageous: An Entire 3D Game Engine, Built in Pd and GEM

It’s a little mind-boggling to me, but artist Sebastian Pirch has managed to use free, graphical patching environment Pure Data (Pd), with its graphical extensions Gem, to build a graphics engine. The Salzburg-based artist explains on the Pd forum (to incredulous Pd patchers): hehe…not kidding…honestly only pd-extended + gem modelling and texturing and particleFX in […]

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CBC Dumps Creative Commons; Non-Commercial Licensing to Blame?

I’m able to use this particular image as CDM is itself under a Share Alike license. Photo (CC-BY-SA) Andy Melton. I have no problem with copyrighting music. So I’ll be blunt: my ongoing impression of Creative Commons licensing is that you should either choose a license that allows for commercial use, or opt for traditional […]

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Max for Live Solutions: Full Control Surface Support, Mac Trackpad as Controller

There’s not much to say about this news: if it’s the kind of thing you’ve been anxiously awaiting, you’ll know you’re in luck just from the screenshots. First, for anyone with a recent MacBook and a copy of Max for Live, Juan Pablo Carrascal has come up with a lovely solution for on-the-go production. Using […]

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Video Hands-on: Livid Ohm64 Controller + Resolume Avenue Software

Trigger, mix, effects… there are certain things you need to do as a visualist, and the combination of buttons with faders and encoders on the Ohm64 controller from Livid was clearly designed by visualists. The monome-style grid does indeed lend itself well to triggering, but you also need parameter control for mixing different channels and […]

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