Rosa Menkman (NL) re-imagines her digital self; part of the visual lineup for In/Out in New York next week. What is essential or new to the craft of fabricating electronic music? Who are we, today, as digital artists? As a certain natural sameness descends on some computer-based music performance as the medium matures, artists at […]
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Apple's HTTP Live Streaming Proposal is Actually Pretty Cool, But it Needs Partners
It takes two to tango, and lots of people for a line dance. Yes, as the rest of the Web has noticed, Apple has just proudly touted the fact that it’s streaming its own press event in a format only people with the latest Apple devices can actually watch. Even Mac site TUAW, gearing up […]
Read more →Apple’s HTTP Live Streaming Proposal is Actually Pretty Cool, But it Needs Partners
It takes two to tango, and lots of people for a line dance. Yes, as the rest of the Web has noticed, Apple has just proudly touted the fact that it’s streaming its own press event in a format only people with the latest Apple devices can actually watch. Even Mac site TUAW, gearing up […]
Read more →Soundhack Goodness, Now as Pd and Max External Objects
Soundhack, the free audio tool for the Mac developed by audio wizard Tom Erbe, was long a beloved tool for doing strange and wonderful things for sound. It was followed by Spectral Shapers, Mac and Windows plug-ins that built on some of those ideas to do more “timbral morphing” with recorded audio. That includes “timbral […]
Read more →Unity 3 Game Engine Approaches Mind-Blowing Upgrade
Unity, the commercial game engine, has long been a development tool of interest to those working not only in games but other live and interactive 3D visuals. In contrast to traditional tools, Unity is simply friendlier to designers and programmers alike. It’s what you’d imagine a game engine to be. After first attracting developers on […]
Read more →Apple-Centric Observers Get the Facts Wrong: H.264 Still Ain't Free
CC-BY-NC-SAFrancesco Lodolo. Addendum to the previous story: an “end user” and an “application” are not the same thing. Watching comments from some users dumping on Firefox and Opera because they don’t understand this is painful. Watching it come from journalists is even more so. There seems to be a fundamental misunderstanding about what today’s announcement […]
Read more →Apple-Centric Observers Get the Facts Wrong: H.264 Still Ain’t Free
CC-BY-NC-SAFrancesco Lodolo. Addendum to the previous story: an “end user” and an “application” are not the same thing. Watching comments from some users dumping on Firefox and Opera because they don’t understand this is painful. Watching it come from journalists is even more so. There seems to be a fundamental misunderstanding about what today’s announcement […]
Read more →Editorial: MPEG LA Extends Royalty-Free License for H.264, Sorta – But Not Much Changes
The good news: a lot of “broadcast” Internet video is free forever on AVC and H.264. The bad news: everything else still costs money, not much else changes, and you can expect the next battle will be a protracted patent debate. Whee! Photo (CC-BY) Bill Jacobus. MPEG LA, the group that holds the patent pool […]
Read more →More on MB Control, Custom iPad Ableton Live Controller Focused on Studio Work
With the iPad available now and more touch-enabled devices likely coming soon, we finally have hardware that can be both display and controller, visual feedback and input device. While tactile control will maintain its place, these devices can augment performance controls, acting as compositional brains, and can serve as studio creation tools. Yesterday, we got […]
Read more →iPhone Devs Get MIDI Keyboards, MIDI I/O, But With Some Strings Attached
Mobile devices are here, they’re powerful — get used to them. Now, could they just connect to the rest of your noisemakers and studio rigs? That’s the potential of new iOS SDKs for MIDI I/O and keyboard docking. But aside from some restrictions imposed by hardware support on iOS, what many developers are publicly wondering […]
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