For further proof that you can make footage in Blender, here’s an example whipped up by Troy James Sobotka. Troy’s approach is one familiar to a lot of us: grab the simplest camera possible, go shoot something, go make something. I think it’s part of what I find appealing about the world of live visualists – exploration is encouraged. The tools in this case:
- A Kodak Zi6 camera – cost: US$160. (I’m impressed; sure, it’s broad daylight which is ideal for cheap cameras – but it still looks better than what I’ve seen from the Flip.)
- Blender for editing, effects
- ffmpeg for export (no capture necessary — thanks, flash memory camera!)
- Two hours shooting, four hours editing. (Now, if they did it on the day they had a gig, then they’d be a VJ.
I’m not saying you wouldn’t still prefer your fancy pro HD cam and Final Cut, but that’s not the point – the point is, you can make these tools work if you like. And, hey, if I had to choose, I’d save my money there and go buy my favorite VJ software package / more projectors and gear. More details:
As a follow-up to why I’m interested in Blender for video editing.