It’s an even rounder roundtable – inside an epic planetarium dome. The latest TouchDesigner roundtable falls in a major couple of weeks for the world media art scene as it descends on Berlin for Transmediale and CTM. That means a very special edition on TouchDesigner and spatial imagery and sound.

Here’s the full program:

19:30 Uhr / 7.30 PM / Georgios Mavrikos is the production engineer at the Zeiss Grand Planetarium Berlin. With a demonstrated history of working in the museums and science theaters industry, Georgios has unparalleled experience in full dome video production, planetarium technical support and audio engineering. Under his supervision, the Zeiss Planetarium has installed a 4k TouchDesigner media server that enables creators to edit and preview real time animations directly on the dome, a very rare feature that is nothing short of a game changer in the world of full dome experiences. Georgios will give an introduction to the dome system and how to play content directly from TouchDesigner to the dome.

20:30 Uhr / 8.30 PM / Carlos Serrano Carlos is a Berlin based media designer from Colombia. He was one of the first Roundtable presenters and now he is back to talk about his recent full dome audio visual performance Reminiscent Delusions that was created in TouchDesigner and Unreal Engine. His methodology is to sample elements from the physical world and bring these elements into the digital realm leveraging techniques such as photogrammetry, 3D scanning and volumetric video recording.

21:30 Uhr / 9.30 PM / Timo Bittner Timo has been working in 3D-Audio for seven years, focusing mainly on non-standardized setups in planetariums, art, and industry contexts. He is also co-founder of the Spatial Media Lab, which tackles challenges in creating interesting immersive visual and audio experiences. Its core proposition is accessibility through open-source and open-knowledge principles. Timo will give an introduction into the work of the Spatial Media Lab and explain how the 3D audio system at the Planetarium works and how it can interface with the TouchDesigner system ibid.

There’s a ton to follow up on with this one, so hope we get deeper into this soon – after those aforementioned festivals, please!