Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]
Music
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Your Skeleton, a Live Digital Visual Controller, Thanks to Kinect: What’s Opening Up
Dancing, digitally, anyone? Capturing full-body motion has tended to be imprecise and primitive, expensive, complex, non-real-time, or sometimes a combination. Rapidly-paced open source development around Microsoft’s Kinect 3D depth camera is proving the future doesn’t have to be that way. The results, piping control data in real-time to any visual, music, or other software, demonstrate […]
Rock Robots: PAM Can Seriously Shred, Open Source MARIE Could Do Even More
The first law of musical robotics: rock hard. We’ve seen plenty of robotic musical experiments, but finding a robot that can seriously shred is another matter altogether. Meet the robotic string instrument, Poly-tangent, Automatic (multi-) Monochord – let’s just call her PAM. Built by Expressive Machines Musical Instruments, a group of University of Virginia PhD […]
Pro Tools 9 on a Mobile Tablet, on Indamixx Pro and Windows 7
The jury’s still out about how many music producers will want to run desktop OSes on tablets. But here’s one thing that’s not in doubt: alongside dedicated mobile OSes like Android and iOS, you can expect to see tablets in 2011 that do the things your laptop does now. They’ll have standard ports (like USB), […]
Anamorphic Architecture, in a Seoul Storefront, Plays with Projected Dimensions
An unseen, imagined world is becoming as accessible to today’s generation as the typewriter or graphite pencil was to a generation before. Geometrical theory, in two and three dimensions, has been illustrated for many centuries. But now, we can play with those geometries in our own finite world, as liquid and changeable there as they […]
Moog’s Filtatron for iPhone Indispensable in Pocket; 1.1 New Features
What good is a sound app on a phone or iPod, really? Just ask a Filtatron user. As with plug-ins and desktop software doodads, I find out of the sea of apps on iOS, a tiny handful are genuinely useful. But those select few can prove indispensable. I would count the Moog Filtatron in that […]
Analog, Digital: Fortune Cookie of Wisdom
Transcription: Digital circuits are made from analog parts. No further comment. Via the wonderful Rucyl, artist and blogger of Saturn Never Sleeps. Both her Tumblr and the blogging she does for SNS are terrific spots to visit when you feel stuck for creative energies. That to me is the Web at its best: directed procrastination, […]
Tell Us Your Picks: Top Visualists, Best Work, Vital Technologies of 2010
Photo (CC-BY) Paulo Barcelos. It’s the end of another year. And it’s time to do a proper look back at the best of visualism – the best live visual sets, the best interactive visual work, the best experimental motion, and the most significant technologies that emerged in 2010. Too often, lists of “best VJs” focus […]
Looking for the Overlooked: What Was Your Favorite Music of 2010?
Photo (CC-BY) Hryck. / Todd. As the inevitable “best music of 2010” arrive, so, too, do complaints. Why are the lists the same? Why is an obvious choice overlooked? Why is a less-known choice overlooked? So, it’s time again for readers to discuss. What was your favorite music of 2010? Mixes, albums, singles? Unless your […]
(Sensor) Size Matters: Pocketable Picture Quality in NYT, as Dedicated Devices Are Here to Stay
The digicam for people who can’t fit an SLR in their pocket, the Canon S95. Photo (CC-BY) Erik Forsberg. The New York Times ran a story over the holiday weekend on sensor size calculations and picks for pocket digicams that’s an absolute must-read for anyone who works with pixels. David Pogue is in rare form; […]