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Share, a Tool for Sharing Processing Sketches; What’s the Best Way to Share Code?

Share, the thesis project of Yannick Assogba in the MIT Media Lab Sociable Media Group, is an interesting idea in coding: it’s basically a peer-to-peer sketchbook for creative code. All of your sketches are synced to everyone else’s sketches, and Share tracks the connections between users. http://share.media.mit.edu/about You get more from Share than you would […]

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Share, a Tool for Sharing Processing Sketches; What’s the Best Way to Share Code?

Share, the thesis project of Yannick Assogba in the MIT Media Lab Sociable Media Group, is an interesting idea in coding: it’s basically a peer-to-peer sketchbook for creative code. All of your sketches are synced to everyone else’s sketches, and Share tracks the connections between users. http://share.media.mit.edu/about You get more from Share than you would […]

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Man Behind the Mouse Mask: Deadmau5 on Monome, Not Being a DJ, with DTD

Deadmau5 interview with Dancetracks from Dancetracks on Vimeo. Our friends over at Dancetracks Digital send along their video of Deadmau5, the top mouse-headed act on the planet right now. Deadmau5 may surprise you, with some good things to say about playing the open-source, sustainable, OSC-savvy monome controller – the controller that had big grids of […]

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glitch-sequencer: Free, Processing-Based App from GlitchDS Creator Hearts Netbooks

For those of you longing to mutate beats like so many promiscuous Petri Disk bacteria, programmer Bret Truchan is a kindred spirit. Bret has created a series of instant experimental classics for the Nintendo DS: glitchDS, a cellular automaton music sequencer, repeaterDS, a visual sample mangler, and cellDS, a grid-based sequencer you can script in […]

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Google’s Android Starting to Show Musical Potential, at Last

Google Android platform running on the TMobile G1. Photo (CC)  Josh Russell. (Ironically, a Silverlight evangelist for Microsoft!) I’m not exactly doing the Android a great service by talking first about all the applications you can get for the iPhone. But I’m still optimistic about the potential for the Android platform. Because it’s built on […]

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Free Fractal Software for Windows – Playable Live, with Wiimote Control

Fractice Whorld from Jeff Mission on Vimeo. Fractal-generating software was once all the rage. But fractal geometry is as compelling and organic as ever. And newly-released Fractice software is not only free, but has some unique features that make it worth a look – particularly real-time control for live visuals – and that bring fractal […]

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Free Fractal Software for Windows – Playable Live, with Wiimote Control

Fractice Whorld from Jeff Mission on Vimeo. Fractal-generating software was once all the rage. But fractal geometry is as compelling and organic as ever. And newly-released Fractice software is not only free, but has some unique features that make it worth a look – particularly real-time control for live visuals – and that bring fractal […]

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Process Textures with Jitter, Connect to Unity Game Engine

Jitter works brilliantly when it comes to processing signal – and that means for signal-like work with video and textures, it’s fantastic, as well as the usual Max-y tasks like processing input from physical sensors and input devices and the like. But try to do a whole lot of sophisticated 3D work, and Jitter may […]

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videoprojectiontools, Now with OSC Support, For Your Projection Happiness

Experimenting in the projection lab; photo: hc gilje. videoprojectiontools, the powerful and intuitive Max/MSP/Jitter-developed Mac and Windows tools for projection mapping, just got a nice update. The new version has OpenSoundControl (OSC) support – and yes, despite the “Sound” in the acronym, it’s really more like Open … Control. Max is not required to use […]

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