Patch sheets and synth overlays too often assume sighted users – so how do you make them accessible for people with low vision or blindness? Geert Bevin and Tim Burgess have tried 3D-printed patch sheets for the Moog DFAM and Mavis. They’re open source and could be a starting point for more; we’d love to hear from people with different levels of sight about whether this works for you.
We talk about the Mac, but ultimately the Mac was a vehicle for GUIs – icons, mice, scrolling, toolboxes, painting. We talk about the iPhone, but the iPhone turned out to be about mobile photography and apps and touch. Get too hung up on the (very pricey) initial hardware, and you might miss some of the potential of what Apple is doing with what they call spatial computing. And you’ll also miss how some of these threads in interaction design started – as with those other examples – long before Apple.
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